as someone who has solo'd p1s and p2s (and hoping to git gud enough for 3) what the absolute f did i just read?
EDIT: To back up how absolutely wrong your post is, I have some footage for you to watch of ultimate solo heals
UWU: https://www.youtube.com/watch?v=LmbDbg33ryk
UCOB: https://www.youtube.com/watch?v=uBlgv22x58c
DSR: https://www.youtube.com/watch?v=K7q_PbP1ses
Last edited by gotaname1; 06-27-2022 at 09:24 PM.
Oh please.
There are videos of people clearing Savage and Ultimates with no healers at all and solo healing has been a thing since ARR.
Healing is a joke in this game.
Going into UCOB doesnt magically make whatever job you're playing more interesting it'll only push you to play well and realize that your gameplay consists of spamming Glare XII 90% of the time while you try to not fall asleep clearing P1 for the 95th time
U mean the devs see those content as hard and meant to pressure healers however in reality its still undertuned and also barely have proper healing check or more precise concurent healings checks to make healers use more then 1 button or be on alert as well as any room for fixing errors due to 1hko mechanics/ 1 screw up=wipe mechs
In summery "what the dev envision" =/= "what actually happens"
Funny how many 'heal checks' that people described most of times are more of a 'mitigation check' than anything else.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
A single raidwide doing more damage than you have HP if unmitigated isn't a heal check, it's a mitigation check.
Actual heal checks are rare and usually the very last mechanic of a fight like after merry-go-round, WL2, Cycles, Terminal, Curtain Call. The pressure of Savage and Ultimate is on the group as a whole to coordinate better, not the healers to just "heal moar".
For better or worse, it hardly aligns with their design philosophy anymore. They want content, regardless of the tag to be as accessible as possible to all players. Even if this (for lack of a better word) means accommodating those that don't necessarily care about their performance at a higher level (e.g., anti-DPS healers)
Cool strawman, the more complex healer(s) could do less damage and I would play them. The only healer that even approaches interesting atm is AST. The healer with the lowest average rDPS in Savage atm is AST. I'll give you one guess as to which healer I play the most.
the Dark Souls/WoW toxic/elitist tangent helped me fill out my bingo card, thanks
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