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  1. #1
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Renathras View Post
    That's literally what I've been saying. It will increase for everyone, because anyone not doing it will be "badz", and you know it
    Quote Originally Posted by Payotz View Post
    It's because they're not comfortable admitting they are on the skill floor. That's pretty much it.

    It's literally just insecurity. Most of those kinds of people can't wrap their heads around the fact that there are people whose hobbies is to feel the dopamine rush of mastering an aspect of their hobby, whether that's sports, art and crafts, or video games. They can't understand that having room for a skill ceiling won't affect them. They get intimidated by it, and they feel forced to reach for it, when they don't have to.

    They see a slam dunk on NBA, go to the court, try to dunk and get shat on, and then they leave and mumble that "basketball is stupid, sports are stupid, holding the ball while walking should be allowed etc.. etc.."
    There's a DIFFERENCE between a SKILL FLOOR and SKILL CEILING. The skill floor for healers in casual content is to literally just heal. It's accessible, low effort, just the way the general playerbase likes them.
    The problem is, the skill CEILING for healers (and most jobs) DOES NOT exist, or is so close to the skill floor that it doesn't even merit even acknowledging.
    The skill gap's being gutted over and over again ever since Shadowbringers, literally removing a lot of replayable content for the people who WANTS there to have a skill ceiling.

    You're mistaken if you think that EXTRA OPTIONAL DPS BUTTONS THAT YOU CAN PROBABLY PRESS DURING DOWNTIME will make casual content be tuned around it. It's not. It's definitely not.
    Whether or not Scholar has 7 DoTs is not gonna affect the skill floor because you can literally clear casual content just by spamming succor every 30 seconds, and you know what that's fine it is what it is.

    What it is going to affect is High End Duties, like Savage/Extreme/Ultimate, and those people typically are the ones who want to push themselves and improve and bypass their limits.
    These people are the ones who wants a higher skill ceiling, and more room for improvement

    You don't need to reach for the Skill Ceiling if you don't want to, you can just do it just fine, but I'd argue that wanting to reach the skill ceiling but demanding that the skill ceiling be lowered is nonsensical.
    You're going to the court and complaining about having to know how to defend the ball, and demanding that you shouldn't have to defend the ball so that it can give you instant gratification, instantly ruining the sport for everyone who loves improving and reaching for the skill ceiling.

    Now, why is expanding the skill ceiling bad, if it's never going to affect the people who spam Cure 1 in dungeons anyway?
    Why are you so adverse to giving extra OPTIONAL dps buttons to healers, when it will NEVER MAKE THE JOBS INACCESSIBLE because CASUAL CONTENT WILL NEVER BE TUNED FOR IT ?
    (13)
    Last edited by Payotz; 06-29-2022 at 11:38 PM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

  2. #2
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Payotz View Post
    There's a DIFFERENCE between a SKILL FLOOR and SKILL CEILING. The skill floor for healers in casual content is to literally just heal. It's accessible, low effort, just the way the general playerbase likes them.
    The problem is, the skill CEILING for healers (and most jobs) DOES NOT exist, or is so close to the skill floor that it doesn't even merit even acknowledging.
    The skill gap's being gutted over and over again ever since Shadowbringers, literally removing a lot of replayable content for the people who WANTS there to have a skill ceiling.
    Incorrect. The skill ceiling is how much damage you can do and how well you can cope with party mistakes and recover even in casual content.

    Similarly, for tanks, there are warriors who don't know how to self-heal, there are warriors who know only how to self-heal but there are also always warriors who can keep both DPS alive after the healer has died. And more importantly, there are tanks that know how to pull and use CDs, but there are also tanks that don't know how to do that. This is in fact skill expression that makes a difference between skill floor and skill ceiling.
    (0)

  3. #3
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Katoar View Post
    Incorrect. The skill ceiling is how much damage you can do and how well you can cope with party mistakes and recover even in casual content.
    Which will be expanded by more optional damage tools that you can use. That's exactly my point. Expand the skill ceiling and let people have room for skill expression.

    Quote Originally Posted by Katoar View Post
    Similarly, for tanks, there are warriors who don't know how to self-heal, there are warriors who know only how to self-heal but there are also always warriors who can keep both DPS alive after the healer has died.
    There's a tank in WoW that's named Blood DK that has the same idea. It has :

    * less damage mitigation than every tank
    * has less baseline armor over all
    * their basic filler gcd (think of it as a 1 - 2 -3 combo) requires 3 Runes to execute (that regenerate over time)
    * runic power that gets generated upon using their basic filler gcd (think of it like the WAR gauge)
    * uses runic power to do Death Strike (their Fell Cleave equivalent)

    Now their Fell Cleave equivalent (Death Strike) heals 25% of all damage taken in the past 5 seconds and then some.
    So you're really incentivized to take as much damage as you can and then Death Striking it. It's a delicate balance of taking as much damage as you can, and then not dying to it.
    It's a skill you develop over time as you play Blood DK.

    There's also the fact that you have to balance your Bone Shield stacks and Runic Power/Runes throughout the run but I'm not gonna talk about that since WAR doesn't have that.

    Now how does warrior heal itself? Simple. You just press a button:

    - Press equilibrium every 60 seconds.
    - Press Raw Intuition/Bloodwhetting when you have gauge.

    And honestly I'd argue that pulling and using CDs is the skill floor because you need to know how to do that to actually complete a dungeon (casual content).

    We can both see that Blood DK has more room for skill expression than Warrior.
    In fact, there's so little difference between the skill floor and the skill ceiling for WAR that you can literally have Raw Intuitition/BW fall under "use cds during the pull", which is exactly how all other tanks play.
    The only difference is that WAR heals itself. That's it.

    It illustrates my point of most jobs in this game having a skill ceiling that's really close to the skill floor, and that the skill ceiling needs to expand for the people who wants to grow and reach for it.
    (12)
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs