There's a DIFFERENCE between a SKILL FLOOR and SKILL CEILING. The skill floor for healers in casual content is to literally just heal. It's accessible, low effort, just the way the general playerbase likes them.
The problem is, the skill CEILING for healers (and most jobs) DOES NOT exist, or is so close to the skill floor that it doesn't even merit even acknowledging.
The skill gap's being gutted over and over again ever since Shadowbringers, literally removing a lot of replayable content for the people who WANTS there to have a skill ceiling.
You're mistaken if you think that EXTRA OPTIONAL DPS BUTTONS THAT YOU CAN PROBABLY PRESS DURING DOWNTIME will make casual content be tuned around it. It's not. It's definitely not.
Whether or not Scholar has 7 DoTs is not gonna affect the skill floor because you can literally clear casual content just by spamming succor every 30 seconds, and you know what that's fine it is what it is.
What it is going to affect is High End Duties, like Savage/Extreme/Ultimate, and those people typically are the ones who want to push themselves and improve and bypass their limits.
These people are the ones who wants a higher skill ceiling, and more room for improvement
You don't need to reach for the Skill Ceiling if you don't want to, you can just do it just fine, but I'd argue that wanting to reach the skill ceiling but demanding that the skill ceiling be lowered is nonsensical.
You're going to the court and complaining about having to know how to defend the ball, and demanding that you shouldn't have to defend the ball so that it can give you instant gratification, instantly ruining the sport for everyone who loves improving and reaching for the skill ceiling.
Now, why is expanding the skill ceiling bad, if it's never going to affect the people who spam Cure 1 in dungeons anyway?
Why are you so adverse to giving extra OPTIONAL dps buttons to healers, when it will NEVER MAKE THE JOBS INACCESSIBLE because CASUAL CONTENT WILL NEVER BE TUNED FOR IT ?



Reply With Quote


