and not all jobs need to be needlessly simple for the sake of it
besides, a not-insignificant subset of the playerbase isnt casual. the vast majority isnt 100%, so why should 100% of the jobs cater to them?





It's all or nothing, otherwise players would categorize them as raid and non-raid jobs and SE wants every job to be invited to content. Or, if a job was just harder to play for no benefit then people would avoid that job and SE also wants to prevent that.
the only reason jobs have historically not been invited has been because jobs underperform, not because theyre simple.
your second point is bs because who like that play style would play it. theres 19 jobs, enough to cater to a ton of different playstyle preferences. theres also always going to be a most played and least played job.





But I make up the majority so, it's okay !
(jk) lol.
Though- I don't agree with purposefully making substantial differences in OUTPUT of a job given difficulty, which I have seen is a suggestion here, but I do agree some jobs should cater to different types of players. Like, particularly OG Black Mage (less true now...), with black mage it paid to know the fights, or Paladin having understanding of certain abilities could time their defenses extremely well meanwhile some other tanks might have been more reactive kits.
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