Quote Originally Posted by MisterNublet View Post
Too bad. They have already said that they'll never increase the healing requirements beyond what is already in the game.
And let's be honest: it wouldn't be the best way to address healer problems anyway.
The gap between a mindless Curebot and a skilled healer in terms of time spent actively is healing is huge - something that SE fostered unintentionally and now it is what it is and they have no way of increasing healing requirements without excluding players from playing healer which is apparently their worst nightmare. At least when it comes to excluding the lower end, they're entirely fine with driving away the upper end.

You'd need a pretty big increase of incoming damage to make decent healers feel busy with healing, an amount that would be impossible to manage for your average Curebot that spams 4 Medica II back to back when 3 people are dead and only 2 people took damage, starts a hardcast ress on one, gets interrupted by a mechanic 5s in, runs without doing anything, starts again, notices 4s in that the tank dropped, throws some Cure Is at the tank because those Medica II ate too much MP for their comfort, SC resses one person, does nothing while they wait for them to get up and give them a Regen while the boss aoe cast already started and then act all surprised when they somehow die again. They may even drop a "thanks for letting me solo heal -.-" at the end for good measure.

But SE wants these healers to have an easy time completing all casual and even some endgame content so veteran healers get thrown under the bus. Apparently inclusion is a one-way street and only important for one part of the playerbase, not the other.