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  1. #1
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Komarimono View Post
    I can see both sides, but won't lie... Would be nice to I dunno, get at least a 1 2 3 combo as Healer? Something to weave in between heals, since if in a good group, you're rarely healing. I understand if in a bad group, and damage galore you're busy, but... As ya improve, doing something more then 1,1,1,1,1,1 in my case, and sometimes refreshing my DoT with C,1 as a Sage, does get kinda boring.
    Controller space limits how many buttons you get.

    They'd have to not give you a new healing toy sometime too.

    I've been healing in mmorpgs for a very long time, all the way back to 2002. I played SCH in HW and absolutely hated it.

    My favorite iteration of healers was actually classic vanilla wow and TBC, where there was a lot if downtime and knowing when to heal and when to slip into the five second rule to regenerate mana was an acquired skill.

    I don't like to have to push dps buttons, I'd rather be healing. I do the dos thing, because it's expected of me, but I don't have to like it.

    So what if people dislike the added damage output and keeping people alive is harder? Not every role is going to be for everyone.

    I could see maybe adding another dot, but dots are fire and forget and boring as hell. Combo skills are also boring. Maybe bring in something like wow hpal glimmer of light, where using an ability puts an effect on the target that heals or harms wall targets with it when you use abilities on other targets, or have dps spells reduce cds of other abilities so you can use your cds more often? Ability interplay can add complexity without going "hurr durr MOAR dps button pl0x" like I keep seeing suggested.

    And maybe there shouldn't be so much downtime. Maybe you should want people topped off instead of sitting at 20%. Maybe damage varies more, same ability could hit harder or lighter randomly.

    Anything other than "just add more dps buttons lol". There's plenty of other options
    (1)

  2. #2
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Padudu View Post
    Here, I'll try for you:

    I DONT WANT TO DO DAMAGE! I DIDN'T BECOME A HEALER TO DO DAMAGE! I JUST WANT TO HEEEAAAAAAAAAAAAL.
    Too bad. They have already said that they'll never increase the healing requirements beyond what is already in the game.
    (4)

  3. #3
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MisterNublet View Post
    Too bad. They have already said that they'll never increase the healing requirements beyond what is already in the game.
    And let's be honest: it wouldn't be the best way to address healer problems anyway.
    The gap between a mindless Curebot and a skilled healer in terms of time spent actively is healing is huge - something that SE fostered unintentionally and now it is what it is and they have no way of increasing healing requirements without excluding players from playing healer which is apparently their worst nightmare. At least when it comes to excluding the lower end, they're entirely fine with driving away the upper end.

    You'd need a pretty big increase of incoming damage to make decent healers feel busy with healing, an amount that would be impossible to manage for your average Curebot that spams 4 Medica II back to back when 3 people are dead and only 2 people took damage, starts a hardcast ress on one, gets interrupted by a mechanic 5s in, runs without doing anything, starts again, notices 4s in that the tank dropped, throws some Cure Is at the tank because those Medica II ate too much MP for their comfort, SC resses one person, does nothing while they wait for them to get up and give them a Regen while the boss aoe cast already started and then act all surprised when they somehow die again. They may even drop a "thanks for letting me solo heal -.-" at the end for good measure.

    But SE wants these healers to have an easy time completing all casual and even some endgame content so veteran healers get thrown under the bus. Apparently inclusion is a one-way street and only important for one part of the playerbase, not the other.
    (15)