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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by pikalovr View Post
    the worst part is that other games are adopting this thinking of make everything super easy or super accessible and homogenized most upcoming MMO releases are crossplatform with mobile which will greatly limit themselves for example, and more and more dev teams/companies don't even communicate with their playerbase or even understand how their game works. and it's sad cause we won't see any changes cause people won't do anything about it
    I don't think accessibility is the problem and shouldn't be casualty in making opportunities for gameplay depth / not super - homogenized. I am a huge proponent of accessibility (even if you have to wait for 'your turn' as the solution), yet I also regularly talk about what could make something feel special.

    I just don't buy into some of the more cheap ways to accomplish some of these feats like exclusivity, generic pain measures (0.05 % drop Yee... No safety nets!), or designs that solve technical depth with awkward designs like "skilled use of the ability will be potent but if you use it wrong you will have your chocobo's dung covered foot in your mouth for 10 seconds because you can't cancel it or remove the debuff yourself (read the old warrior mechanic, or diamondback). So I will be sometimes asking to remove something that might have depth, but I believe is generally a poor system (but usually suggest alternative systems to maintain whatever made them exciting- like I had made healer suggestions and thread to potentially maintain the healer theme while also addressing boredom some skilled players experience).
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    Last edited by Shougun; 06-27-2022 at 05:38 AM.