Where to start =(
Pugs and random deaths/vulns make little to no difference to our cast ratio if you know your kit and timers well. That goes for all levels of content.
In casual stuff like Aglaia, normal modes and arguably even Extremes and the first floor of Savage, you're just not pressured on your oGCDs. You can top the people that need to be topped whilst continuing to pulverise the nuke button because the healing requirements are typically so low that you're not having to rotate everything on CD to keep the group topped. Even in P4S P1 I would throw a Tetra on the Holmganging Warrior eating a tank buster simply because there was nothing else whatsoever to use it on.
In top end content such as the harder Savage floors and Ultimates you generally can't afford fails at all. Best case you eat a damage down and run the risk of failing to beat enrage, worst case the mechanic just kills the player and wipes the group.
In both cases, much of the time it's irrelevant anyway because splash healing can cover it. Someone eaten a stack but Assize is up in a 10 seconds? It's not a problem.
And over shielding tanks is just a huge waste of time in modern content. Dungeon trash pulls hit harder than almost anything else in this game now. It's genuinely hilarious.
We've repeated it multiple times throughout multiple threads. You're just too set on your obstinate little path to see it and you clearly have about as much interest in anyone else's opinion as you do in getting good.![]()