Game's difficulty is all over the place. I would say some solo engagements in Bozja/zadnor are harder than some synced ex fights and then you have outlier dungeons like Baldesion which has huge middle finger mechanics. I would say the issue of the game being too easy is class diversity or lack of. I know the devs love to keep every class equally balanced like they are designing a multiplayer shooter or something but that design really limits when you can do in a single player/pve setting.