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  1. #71
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    Optional auto-dismount

    Quote Originally Posted by Naoki34 View Post
    Automatically dismount, if you are on the ground and using a skill..
    I'd prefer this to be optional to avoid unnecessary sprout (and Eureka/Bozja) death.

    If a mounted low-level player/sprout accidentally aggroes a high-level monster (or pack of monsters) and is trying to escape, they might panic and hit the wrong button, then auto-dismount and be eaten alive.

    It could also be an issue in Eureka/Bozja where you may have to run past monsters who can aggro if they turn at the wrong time or you get too close, or if you cast (magic aggro) or have low HP (undead/blood aggro.) Casting could simultaneously auto-dismount and cause magic aggro, which could be unpleasant.

    I always hate it in Elden Ring when I get knocked off my horse and then have to run away on foot and re-mount, but in FFXIV you can't remount if you have aggro, so it would be worse.
    (2)
    Last edited by Avenger; 06-24-2022 at 03:20 PM.

  2. #72
    Player
    Devlyn's Avatar
    Join Date
    May 2022
    Posts
    10
    Character
    Devlyn Voronov
    World
    Diabolos
    Main Class
    Miner Lv 90
    Quote Originally Posted by Avenger View Post
    Currently it's impractical to put a lalafell NPC (or retainer) behind a full-height counter inside (or outside) of private estates, because they can't be placed on the standard lalafellin step stool that other NPCs in the game use - they just fall through it to the floor.

    Enabling NPCs to sit down on chairs and other surfaces would be nice as well.
    I ... I dunno, man. I get the impracticality of putting a lalafell NPC behind a counter ... and that does suck ... actually had to move one of my own npcs because of that. But .. dammit, it always made me giggle to zone into the house and see just a forehead and little eyes peering out over the counter rather deviously.
    (2)

  3. #73
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,443
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Actions & traits menu:
    It should indicate which ones are on your bars already, and highlight the bar position when you mouse over it.
    Abilities on your bars that your current class doesn't have should be X'd out to make it clear they're unavailable. Or, mousing over a bar ability should highlight it in the Actions & traits menu. If it doesn't highlight, you don't have it.

    WoW added this, and it saves a lot of time when setting up a new character or reconstructing bars on an existing one.
    (8)
    Last edited by SamSmoot; 06-24-2022 at 11:34 PM.

  4. #74
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Selvokaz View Post
    Seperate Limit Breaks for everyone during all content.

    Basically you as an individual can level up a personal limit gauge to lv 2 and no higher. The effects are different based on roles.

    Healers level 1 a strong group heal that is near instant cast. Level 2 a single target quick cast resurrection on the target of your choice.

    Tanks: level 1, a self targeting high damage negating buff, like a shield. level 2 a strong DPS like damaging move that has some kind of benefit that falls in line with tanking.

    DPS: These remain largely the same as they are now.
    Sounds like power creep. It's actually a neat idea but that's basically 2 DPS limit breaks for most dungeons or 4 DPS limit breaks per 8-person trial with absolutely no drawback.
    (0)

  5. #75
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    HP value displayed on the target bar , and focus bar


    Timers on the buffs and debuffs of the enemy list and party frames


    The personal debuffs shown on the target to have an option to make them larger using the same UI editor scaling system and the colour of the text be altered to player preference


    The damage types received to be colour coded ( physical , magical and the unmitigable boss type)


    A timer on the player waiting duty ready frame


    More UI editor options to move the NPC battle chat , quest and system messages Eg: You collect/loot/kill x/4 , the achievement awarded , gathering and combat action eg: "+Sprint" combat text , anywhere we wish it to be.


    An option to change the font colour of the duty list (quest list) so that the white text doesn't meld with bright landscapes

    A UI option that highlights debuffs with a floating icon over the affected party member that has a cleansable debuff , and a party UI colour surround indication , with a similar effect for raises required , or in progress with options for the debuff indications to only show party (if the default is alliance)


    Add a deep and bright green bar on any DOOM debuffs that require healing to full to removed , similar to how light blue for cleansable is a thing already ,and add a player UI guide page for doom debuff in the guides section on the player help menu , or add a doom debuff mechanic in the healer job roles to teach new healers about the differences and learn from the mistake of the NPC /player dying from it if they didn't heed to NPC chatter about the debuff - you do it in the NPC instance when you play the lala healer from the first which is nice but a bit late.


    Add a percentage value next to the tertiary stats inside the character frame under the attributes tab . Its useless to most people what 789 crit hit is or skill speed 600 , having the actual percentage next to it is far more useful and understandable to most


    All to meals display the actual increase in stats before the total possible as its currently showing, based on the current job your using when you hover over the item icon in your inventory


    Change the duty pop from that god awful high pitch " ting! " to a more prominent deeper sound or mini fanfare/ battle drum roll types you hear in other mmos , i cant hear it when im boiling the kettle in the kitchen as the sound is too high pitched my kettle heating up drowns it out and its very important to have a fresh brew before any duty , with hobnobs or chocolate digestives on a side plate and it sucks if I didn't hear the duty pop.
    (2)
    Last edited by Izar_Chillen; 06-24-2022 at 11:38 PM.

  6. #76
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,033
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    - a toggle option to have PvE one-button combos (Just like in PvE)
    - Marketboard overhaul (Allow me to buy the quantity I want!)
    - Housing blacklist
    - Search option to the blacklist (Instead of having to find the person to blacklist)
    - Extreme trials roulette for those who would want to do it and the removal of ex trials from mentor roulette.
    - Apartment decoration permission for others
    - Ability to adjust the size of plots for gil instead of them being fixed.
    - Baldesion arsenal and Bozja duties are available in duty finder with their own roulette (Called Relic roulette since these duties are in a relic zone or a part of a relic progression)
    - Full support to Viera & Hrothgar hairstyles and helmets
    - A toggle option for chat bubbles
    - Death recap where you know what killed you
    - lore description to actions so you have an idea what's the lore behind some of the actions you have instead of suddenly having it (Job in-depth lore that ranges from simple descriptions to interesting and more technical descriptions)
    - Expanded or a second floor for apartments (It's a thing in FFXI)
    - More chat windows!
    - A glamour tab system where every glamour you acquire is registered with previews of the glams you haven't acquired and how to acquire them. Basically WoW transmog tab!
    - Overhaul to the mount & pet tab in a similar fashion to the above (WoW did it right so no reason why not to follow them in this regard)
    - Adding rogue class to the character creation menu
    - Challenge achievements where you have to do something specific in a boss fight (Like, kill Hades ex synced with one tank. Sure not a great example but stuff like these where you can either have a clear or go an extra length to have an achievement with the clear)



    Yeah, I wish I could be a game director...
    (4)
    Last edited by Kranel_San; 06-24-2022 at 11:58 PM. Reason: typos

  7. #77
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Make people understand the difference between gamechanging and QOL updates.
    (5)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #78
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    It wouldn't affect those who already have it unlocked and leveled but I think it would be a good QoL for beginners if SCH had its own starting class vs sharing ACN with SMN.
    As it stands now, if a new player wants to start out as a healer, their only option is CNJ and then naturally progressing to WHM, with SCH being locked behind 30 levels of playing as a DPS class (ACN) and needing the foreknowledge that ACN is the only class with branching jobs, AST being locked behind getting to certain point in HW's MSQ (and probably a 20+ drop in level), and SGE being locked behind being level 70 and owning EW. With this, new players can learn the difference between regen/pure healers and shield healers sooner and would have access to a healer that would introduce them to oGCD healing and handling unique mechanics sooner (Faeries being accessible at level 4, getting their first oGCD heal, Whispering Dawn, at 20, and Aetherflow and Lustrate at 45 vs CNJ/WHM, who gets their first oGCD heal, Benediction, at 50 and their unique mechanic, Lilies and Afflatus Solace, at 52).
    (1)

  9. #79
    Player
    Tastydoorstop's Avatar
    Join Date
    Feb 2012
    Posts
    129
    Character
    Tasty Doorstop
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Krotoan View Post
    Make people understand the difference between gamechanging and QOL updates.
    yes i agree
    (1)
    Love your neighbor as yourself

  10. #80
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    An option to disable character voices in combat. So much ear-gouging screeching......
    (4)

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