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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nihility View Post
    Seems to me people complained about cone aoe's being inferior for years and years and years as though standing at one side of a mass of enemies and aiming inwards was somehow difficult.

    Devs unfortunately listen and see the sustained complaint over such a long period and wonder "why would they want the worse aoe pattern that has half the range in exchange for hitting behind?" but eventually cave in anyways and now the complaining has turned the other way because complaining is apparently the only thing people on forums are capable of
    You should see the samurai forums on Kaiten. People wanted fewer buttons due to controller issues and the devs looked for an easy skill to pluck off for samurai, so they picked Kaiten. Now samurai are complaining and want it back. I personally do not miss Kaiten at all.
    (0)

  2. #2
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Colt47 View Post
    You should see the samurai forums on Kaiten. People wanted fewer buttons due to controller issues and the devs looked for an easy skill to pluck off for samurai, so they picked Kaiten. Now samurai are complaining and want it back. I personally do not miss Kaiten at all.
    No. None asked for this. There also were better ways to remove 1 button or more from SAM's action bars.
    (1)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hezhi View Post
    No. None asked for this. There also were better ways to remove 1 button or more from SAM's action bars.
    Well what would you have picked? Personally Shoha should have taken the axe before Kaiten, but instead they wanted more button bloat with adding shoha II.

    The only melee I've liked at all right now has been reaper and they strait up stated that it got the lionshare of development time out of all the changes, so that kind of makes sense.
    (1)
    Last edited by Colt47; 06-24-2022 at 04:02 AM.

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,789
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Colt47 View Post
    Well what would you have picked? Personally Shoha should have taken the axe before Kaiten, but instead they wanted more button bloat with adding shoha II.

    The only melee I've liked at all right now has been reaper and they strait up stated that it got the lionshare of development time out of all the changes, so that kind of makes sense.
    Not a SAM main myself.

    Although if I were to look at their arsenals & their rotations, I'd think they would merge Shoha+Shoha II and/or Guren+Senei into single button. Since you can only use one of them at a time, they could've combined it and add damage fall off for balancing purpose.

    But that's assuming their sole reason is to reduce button bloat. Apparently they also wanted to reduce performance gap, henceforth Kaiten becomes the more appealing option.
    (2)
    Last edited by Rein_eon_Osborne; 06-24-2022 at 04:32 AM.

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Not a SAM main myself.

    Although if I were to look at their arsenals & their rotations, I'd think they would merge Shoha+Shoha II and/or Guren+Senei into single button. Since you can only use one of them at a time, they could've combined it and add damage fall off for balancing purpose.

    But that's assuming their sole reason is to reduce button bloat. Apparently they also wanted to reduce performance gap, henceforth Kaiten becomes the more appealing option.
    It does feel like they want to cut down the skill ceiling on jobs. I just think that the design of the job system in FFXIV was never modularly built to begin with and that means adjusting what that floor and ceiling should be is rather painful. Basically, the system is designed to add skills individually as someone levels up rather than a cohesive block, so people don't get a cohesive but simple set of abilities at each milestone with time to practice. Recently went back to help people through PoTD floors 1-50 and felt the pains of having to get partially unlocked skill chains going all the way up to floor 40.
    (2)