I can understand if there was no option for another playstyle but I think removing them given that there /are/ other options out there is unfortunate for those who like it. It's something that you'll never fully win on, or please everyone, but personally I feel like these things could help be the stuff that creates differences between jobs. Not all jobs having a fel cleave window, not all jobs having a similar rotation of / or same type of AoEs, etc. Of course if it doesn't create massive imbalance.
Though it is why I suggested a medium, and also opportunity to improve AoEs in general in the previous post here- if for example Warrior had a sweet spot (additional damage, or whatever) that was the cone but still had a circle portion as well then for skilled play you'd be mindful but if you were trying to just get by / got unlucky cause the mob moved you'd also still get the enmity you were looking for. Or the alternative suggestion in that post which was at distance it's a huge conal but up close it changes to a radius (smart spell that determines functionality by conditional situations).
Obviously overpower is not the only thing that makes a warrior a warrior lol... and I can understand the QoL (personally would prefer if I was up close that it would be a circle cause then I can be lazy) but each time you smooth out the corners, particularly completely (rather than say conditional casting or say sweet spots), they'll slowly become more of the same. Making different choices more of a choice of color than a choice of playstyle.
Like I suggested for Scholar they might have a new smaller concentric circle that deals more damage to that space as just such a simple change could create a little bit more thought on how you cast Art of War (now you would pick the monster that needs to die the fastest and ground slam there, rather than enter wherever and cast wherever- a minor change but would have constant mental feedback to what you were doing, though I did have more written about it like creating chain reactions with other spells but.. that's for another thread lol).
Like in a related concept maybe not everyone likes positional, and I think it's fine that there are jobs that might apply for the positional concept (like melee) but instead of positional are able to either frequently ignore or just have another gimmick to worry about instead. Yet if you completely made all positional meaningless (for all jobs), I feel that'd be quite unfortunate for those who like it as a gameplay mechanism.
 
			 
			

 
			 
			 Originally Posted by Irenia
 Originally Posted by Irenia
					
 
					
					
					
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