Ah yes Overpowered into Mythril Tempest the reason people picked up warrior and enjoyed it.There's nothing wrong with cones, cones are even superior in range to circles, the cone + circle combination break the monotony for many ppl and now they are forced to dealt with this wich is absurd specially when they aren't consistent with this logic and keep other jobs with the cone + circle like reaper for example wich I hope they never touch it.
Homogenization is becoming a cancer in this game, instead of gameplay variety so anyone can pick the one they like the most like in any decently designed game they just prefer destroy what ppl care the most of they fav jobs so all become the same and the only thing you pick are animations with a poor generic gameplay.
Whilst I get the reasoning that it will be easier for new players and ofc to facilitate the trust AI Tank now featured in 2.0 MSQ dungeons they completely forgot to alter the behaviour of the squadron Marauder Tank AI
The new Duty Support Marauder now charges in to the pack and circle AOEs which usually hits every enemy
The Squadron AI still uses the old method which is to hurl the Tomahawk then Overpower which when it was a cone would hit at least the one it Tomahawked as they all went for the tank . Now because the Squadron AI has the circle Overpower it lobs the Tomahawk and instantly circle AOE's completely missing everything as the enemies haven't even reached the edge of the new Overpower , unless the pull happens on close proximity and not from afar.
I wonder why they didn't grant GC Squadron Marauders the same gap closer charge attack/Overpower method as the DS AI ?
Awful strawman aside, Overpower being the original tank cone AOE was very much a unique nuance to Warrior and even without Mythril Tempest you still had Steel Cyclone and Decimate as circle AOEs.
Was it the ONLY thing enticing about WAR? Heavens, no. Was it part of its' unique style? Yes it was and I miss every second of it.
It was part of the job and made its aoe rotation different from the other tanks. Now the only tank with unique aoe shapes is drk. Even if it’s just a small detail it’s still something that sets it apart from the others and if it’s not a complete detriment to the playstyle (and it wasn’t.) then it shouldn’t be removed. If it’s such a problem then play another tank. But now that it’s been changed there’s really no point in playing another tank unless it’s drk for its line aoes. Now every tank has a 123 (or a 123 AND a 124) that leads up into a ~fancy~ gcd section, and a 1-2 circle aoe rotation.
Bro I swear if they go for my line AOEs next I'll riot...It was part of the job and made its aoe rotation different from the other tanks. Now the only tank with unique aoe shapes is drk. Even if it’s just a small detail it’s still something that sets it apart from the others and if it’s not a complete detriment to the playstyle (and it wasn’t.) then it shouldn’t be removed. If it’s such a problem then play another tank. But now that it’s been changed there’s really no point in playing another tank unless it’s drk for its line aoes. Now every tank has a 123 (or a 123 AND a 124) that leads up into a ~fancy~ gcd section, and a 1-2 circle aoe rotation.
Cone aoes require you to reposition mobs intelligently and that's toxic so it's not allowed anymore.
imagine using a brain cell in ffxiv content
If braindead dungeon aoes is where you make your stand on skill expression, then I have to tell you are are grasping at straws. Bring that level of concern to single target rotations but imo aoe is really not the place. I want dungeons to be braindead content, I already have extreme, savage and ultimate for engaging stuff.
to be specific cone on a tank is a pita, because u r the one everything wants to chew on so that messes with targeting and how many u can hit
for dps imo,, cones r fine because they can have the comfortable side position where they can hit everything
HOWEVER i will say that on warrior the single most annoying part was having to move in out every goddamn GCD because of the different shapes, thus, it is much better to have shape consistency in ur aoe rotation (DRG is pretty unique, but every aoe is the same kind of line/block aoe)
SAM had likely the biggest inconsistency with their aoe shapes, i think it would have made more sense to just change the circle one to a cone, but at the end of the day a circle aoe is arguably far more convenient due to being able to aim freely and not requiring a target that can make aiming a pita/render ur ability to aoe effectively impossible
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