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  1. #51
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    My objection to Overpower as a cone was that a cone has a hard time picking up scattered mobs when you're trying to establish Enmity. Even if you're using Tomahawk first to pull from range so they're theoretically starting to bunch up in your direction, there's a still a good chance something is going to stray just outside of the cone's effect. A circular AoE is much more reliable when it comes to hitting scattered mobs for initial enmity.

    Using the cone as a part 2 or 3 of an AoE combo would be fine in my opinion. Once mobs are in a tidy pile a cone should have no problem hitting them all.
    (1)

  2. #52
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    They wouldn't have homogenized these classes and ruined them for the people who enjoyed/didn't mind the cones if it wasn't for you losers going "wah wah wah I hate moving a few pixels" instead of just playing a different job.
    (8)

  3. #53
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    "Swapping between," though, was just a matter of standing still and hitting button B after button A.

    Anything the circle could reach, the 60% greater radius of the cone could reach without moving....
    assuming there are no mobs behind you. Which usually happens when you're still setting up
    (2)

  4. #54
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Cone enjoyer here, simple question - we had three solid tanks with circle AOEs as their combo, with PLD having target-circle AOEs on Confiteor + Blade of Valor combo, DRK having line AOEs (functionally similar to cones) on Flood + Shadowbringer and Gunbreaker being a true circle AOE job on all AOE skills.

    If you didn't like the cone and it bothered you this much, why didn't you play another job? Should we make DRK's Flood of Shadow + Shadowbringer into circle AOEs as well? We need to move back and forth between GCDs, so more than WAR with cones?

    I thought homogenisation between the jobs is something we were originally against, were we not?
    I've always been against it but apparently with the rise of newer players and casuals in the game, the devs need to cater to them. Good or bad that's up to you to decide. I've always been of the mindset where if you don't struggle, you don't learn. If everything is just given to you, you become complacent. I also expect a rise of "jobs lack identity" threads to increase in the future if they continue on this path. Jobs in FFXIV are like T-shirts, they all have a different logos on them but they are all the same T-shirt.

    Imo they should have just made both overpower and mythril tempest into a half circle aoe. Decimate and chaotic cyclone are already circle aoes. At least the one bright side is that now I can just sit in the centre of mobs and not move to hit everything and make the healers deal with it. Before I would move out to reposition overpower but now I don't need to. Healers get to heal and tanks get to use their mitigation so it's a win-win.
    (2)

  5. #55
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Depends but I'm pretty against homogenisation generally. I much preferred samurai's cone, and saw no reason for it to be changed to a circle. And the only real difference between the two is the fact that a cone requires 1 more IQ point than a circle does, so I suppose that's the reason for the cone changes
    (2)

  6. #56
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sesera View Post
    We don't dislike cone we dislike cone into circle give us full cone, full circle or full straight line not some kind of mixed bag.
    Maybe just my own viewpoint, but I saw the cone-circle dynamic in the combo as a smaller scale of skill expression - in exchange of a lower count of AOE damage abilities (oGCDs) you made up by having skill expression via movement.

    As a reward you had essentially leeway for your positioning when it came to dodging enemy AOEs while still hitting all targets with the increased range of Overpower, which also allows you to grab mobs in a wider area in front of you.

    For me this is a loss of potential skill expression, both for Warrior and Samurai. Yet Reaper gets to have both somehow...
    (3)

  7. #57
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    There's nothing wrong with cones, cones are even superior in range to circles, the cone + circle combination break the monotony for many ppl and now they are forced to dealt with this wich is absurd specially when they aren't consistent with this logic and keep other jobs with the cone + circle like reaper for example wich I hope they never touch it.

    Homogenization is becoming a cancer in this game, instead of gameplay variety so anyone can pick the one they like the most like in any decently designed game they just prefer destroy what ppl care the most of they fav jobs so all become the same and the only thing you pick are animations with a poor generic gameplay.
    (4)

  8. #58
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,839
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I like having a cone > circle especially as WAR. It was the only tank that felt slightly different to play when wall pulling. Besides, regardless of whichever tank you pick, you still have to move around to keep the mobs nicely tight anyways. The 8y cone makes it easier for pre 6.1 WAR to hit all the mobs from the sides whereas the 5y radius circle may miss those mobs who's idling on the back.

    Words cannot describe how annoyed I am as a Flare spamming BLM or Gravity spamming AST who cannot hit -all- of the mobs in a wall pull when that PLD just decide to stand still in the middle of those mobs. 5y centered on a target ain't gonna hit everything if you're just standing still >.>

    At least DRK still has their line AoE. Oh $h!t I shouldn't have said that. Now they're gonna make it circle too :'V

    EDIT: forgot to add another job which used to have conal flavor = SAM!
    I found my satisfaction in running to the sides, get into the crowd, baiting any AoE markers that was aimed to me, then move out of the crowd to unleash the old Tenka Goken. Not anymore. You can't do this anymore; it's been taken away. Now only RPR offers this similar gameplay loop but I personally dislikes RPR aesthetic. The reason why this doesn't feel the same as other conal aoe heavy jobs like BRD and MCH is because you literally just stand on the side and fire away.
    (3)
    Last edited by Rein_eon_Osborne; 06-21-2022 at 09:22 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #59
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    My objection to Overpower as a cone was that a cone has a hard time picking up scattered mobs when you're trying to establish Enmity.
    To be fair though, a small 5y circle has the same issue. If they're scattered, there's no way you're hitting them all unless you go after them.
    (1)

  10. #60
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Cone enjoyer here, simple question - we had three solid tanks with circle AOEs as their combo, with PLD having target-circle AOEs on Confiteor + Blade of Valor combo, DRK having line AOEs (functionally similar to cones) on Flood + Shadowbringer and Gunbreaker being a true circle AOE job on all AOE skills.

    If you didn't like the cone and it bothered you this much, why didn't you play another job? Should we make DRK's Flood of Shadow + Shadowbringer into circle AOEs as well? We need to move back and forth between GCDs, so more than WAR with cones?

    I thought homogenisation between the jobs is something we were originally against, were we not?
    i enjoy cones
    just not in xiv
    server lag generally annoys me in this aspect of cones

    mnk is a pita having to do in and out and in and out and when tanks don't position correctly rip
    i would probably personally prefer a full 180 if not at the very least 50% more of the current angle

    and when it comes to war... good god you best hope you saved some circulars and sprint because the dps and healers go berserk before you can get that cone out lmao
    (0)

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