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  1. #31
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>
    (9)

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,786
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Many times it wasn't the tank moving the mobs, but the mobs deciding they were going to move on their own to a tanks flank.
    Except there'd have to be not even an infinitesimally small portion of their massive hitbox rings within your 140-some-degree cone for that to matter. Even well off to the flanks, unless the mob was very, very small, you'd still hit it.

    Just due to sheer hit-ring size, a mid-size mob could be a few feet behind you and you you'd still hit it with your conal AoE. The mob's body itself, especially on mobs that are longer than they are wide, is a very poor indicator of where your AoEs have to hit.

    Quote Originally Posted by Saraide View Post
    needing a target for the cone is probably what made it so awkward to use for me.
    That at least makes sense. Though, that seems more a problem of SE forcing certain geometries to have targets than an issue of some geometries being inherently inferior to others (despite spending their near-equal total area on a space more optimal to positioning mobs).
    (0)

  3. #33
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saraide View Post
    Seeing how I enjoy every other tank a lot more I would say it feels different enough for me to care. Someone else put it well, needing a target for the cone is probably what made it so awkward to use for me.
    I would say a cone without a target would be even more awkward.
    (0)

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,786
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    I would say a cone without a target would be even more awkward.
    On M&KB, I'd generally prefer targeted over un-targeted, as I'm free to look and move about however I may wish despite having my cone pre-aimed, but I see no harm in allowing people the option to follow character facing without said facing being snapped towards a particular target (auto-faced) upon skill actuation.
    (0)

  5. #35
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>
    If they had all been cones, then it's one thing. This was cone into circle. Annoying as hell bouncing in and out. Not engaging.

    And not circle like BRD either, it was centered on you.
    (0)

  6. #36
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    On M&KB, I'd generally prefer targeted over un-targeted, as I'm free to look and move about however I may wish despite having my cone pre-aimed, but I see no harm in allowing people the option to follow character facing without said facing being snapped towards a particular target (auto-faced) upon skill actuation.
    No complaints with options, more options are always better. As a controller player, I would still use the targeting regardless, more accurate.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    If they had all been cones, then it's one thing. This was cone into circle. Annoying as hell bouncing in and out. Not engaging.

    And not circle like BRD either, it was centered on you.
    Except you didn't have to move in and out, ever, when you tanked. You stand still and, shock horror, still hit everything. Having the mobs infront of you is how you should be tanking and it is how I tank on every single tank. It isn't hard to do, yo udon't have to keep repositioning as some might have you believe, it just requires proper thought into your initial placement.
    (2)

  7. #37
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,786
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If they had all been cones, then it's one thing. This was cone into circle. Annoying as hell bouncing in and out.
    You did not need to do this to reach all mobs. You could stay still and still hit everything.

    The circle can reach all mobs from the edge of the pack. The cone can reach all mobs --yes, including those to your flanks-- from the edge of the pack.

    The only exceptions to this is if you specifically maneuver the pull to include all the largest mobs shoulder to shoulder in the center of the enemy pack --where they increase the distance between the edge of the outermost mob ring on one side and the outermost on the other, instead of reducing that range, as per when you place large mobs at the ends-- in an extremely large pull. But you'd have to go out of your way to force those circumstances.
    (4)

  8. #38
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You did not need to do this to reach all mobs. You could stay still and still hit everything.

    The circle can reach all mobs from the edge of the pack. The cone can reach all mobs --yes, including those to your flanks-- from the edge of the pack.

    The only exceptions to this is if you specifically maneuver the pull to include all the largest mobs shoulder to shoulder in the center of the enemy pack --where they increase the distance between the edge of the outermost mob ring on one side and the outermost on the other, instead of reducing that range, as per when you place large mobs at the ends-- in an extremely large pull. But you'd have to go out of your way to force those circumstances.
    I'm talking from a SAM perspective.

    Not WAR.

    And I could see stuff missing emenies in some pulls. It was annoying.
    (1)

  9. #39
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    642
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    People are saying Warriors cone > circle combo was annoying but lol i've never seen any Warriors go in and out of the group to hit them xD If you positioned the mobs well you never needed to do that...
    (1)

  10. #40
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Changing tenka goken to a circle actually makes you need to dance between the insides of mobs and out and it's annoying, I miss when it was cone because AoEing dungeon packs was a lot more brain off
    (4)

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