TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>
TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>





If they had all been cones, then it's one thing. This was cone into circle. Annoying as hell bouncing in and out. Not engaging.
And not circle like BRD either, it was centered on you.
No complaints with options, more options are always better. As a controller player, I would still use the targeting regardless, more accurate.On M&KB, I'd generally prefer targeted over un-targeted, as I'm free to look and move about however I may wish despite having my cone pre-aimed, but I see no harm in allowing people the option to follow character facing without said facing being snapped towards a particular target (auto-faced) upon skill actuation.
Except you didn't have to move in and out, ever, when you tanked. You stand still and, shock horror, still hit everything. Having the mobs infront of you is how you should be tanking and it is how I tank on every single tank. It isn't hard to do, yo udon't have to keep repositioning as some might have you believe, it just requires proper thought into your initial placement.
You did not need to do this to reach all mobs. You could stay still and still hit everything.
The circle can reach all mobs from the edge of the pack. The cone can reach all mobs --yes, including those to your flanks-- from the edge of the pack.
The only exceptions to this is if you specifically maneuver the pull to include all the largest mobs shoulder to shoulder in the center of the enemy pack --where they increase the distance between the edge of the outermost mob ring on one side and the outermost on the other, instead of reducing that range, as per when you place large mobs at the ends-- in an extremely large pull. But you'd have to go out of your way to force those circumstances.





I'm talking from a SAM perspective.You did not need to do this to reach all mobs. You could stay still and still hit everything.
The circle can reach all mobs from the edge of the pack. The cone can reach all mobs --yes, including those to your flanks-- from the edge of the pack.
The only exceptions to this is if you specifically maneuver the pull to include all the largest mobs shoulder to shoulder in the center of the enemy pack --where they increase the distance between the edge of the outermost mob ring on one side and the outermost on the other, instead of reducing that range, as per when you place large mobs at the ends-- in an extremely large pull. But you'd have to go out of your way to force those circumstances.
Not WAR.
And I could see stuff missing emenies in some pulls. It was annoying.
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