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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>
    (9)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>
    If they had all been cones, then it's one thing. This was cone into circle. Annoying as hell bouncing in and out. Not engaging.

    And not circle like BRD either, it was centered on you.
    (0)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    On M&KB, I'd generally prefer targeted over un-targeted, as I'm free to look and move about however I may wish despite having my cone pre-aimed, but I see no harm in allowing people the option to follow character facing without said facing being snapped towards a particular target (auto-faced) upon skill actuation.
    No complaints with options, more options are always better. As a controller player, I would still use the targeting regardless, more accurate.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    If they had all been cones, then it's one thing. This was cone into circle. Annoying as hell bouncing in and out. Not engaging.

    And not circle like BRD either, it was centered on you.
    Except you didn't have to move in and out, ever, when you tanked. You stand still and, shock horror, still hit everything. Having the mobs infront of you is how you should be tanking and it is how I tank on every single tank. It isn't hard to do, yo udon't have to keep repositioning as some might have you believe, it just requires proper thought into your initial placement.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If they had all been cones, then it's one thing. This was cone into circle. Annoying as hell bouncing in and out.
    You did not need to do this to reach all mobs. You could stay still and still hit everything.

    The circle can reach all mobs from the edge of the pack. The cone can reach all mobs --yes, including those to your flanks-- from the edge of the pack.

    The only exceptions to this is if you specifically maneuver the pull to include all the largest mobs shoulder to shoulder in the center of the enemy pack --where they increase the distance between the edge of the outermost mob ring on one side and the outermost on the other, instead of reducing that range, as per when you place large mobs at the ends-- in an extremely large pull. But you'd have to go out of your way to force those circumstances.
    (4)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You did not need to do this to reach all mobs. You could stay still and still hit everything.

    The circle can reach all mobs from the edge of the pack. The cone can reach all mobs --yes, including those to your flanks-- from the edge of the pack.

    The only exceptions to this is if you specifically maneuver the pull to include all the largest mobs shoulder to shoulder in the center of the enemy pack --where they increase the distance between the edge of the outermost mob ring on one side and the outermost on the other, instead of reducing that range, as per when you place large mobs at the ends-- in an extremely large pull. But you'd have to go out of your way to force those circumstances.
    I'm talking from a SAM perspective.

    Not WAR.

    And I could see stuff missing emenies in some pulls. It was annoying.
    (1)