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  1. #1
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    Most of the time, the cones were in combos with circular AOEs, leading to a constant need to bounce from outside the mob group to inside the mob group and then back out.
    In addition, because Squeenix is allergic to mobs sharing the same physical space, they'll keep dancing around and adjusting themselves - meaning that nice tidy pack you got clumped up for your conal Overpower has now done the shimmy-shimmy and some of those mobs are now outside your Overpower's damage range. Sometimes even dancing behind you because that's just how SE decided they wanna do the do. As a Tank this leads to the added shitshow of trying to constantly adjust the pack in order to ensure you can keep doing damage, which sometimes ends up not even mattering just so you can keep the pack in the NIN's Doton. Until they, their atoms jittering violently, dance themselves out of *that* to make sure that every mob has its personal space to hit your face.
    Thirdly, Overpower and Rockbreaker used to - and Fuga still needs - a target to function. Which with this game's tab-targeting system, was and is a mild annoyance but still an annoyance. I'm not against AOEs needing a target to function, on that particular note. But either make it so all AOE needs a target, or none of it. They're a bit too picky and choosy, and Machinist's AOEs not needing a target even FOR its conal AOEs leaves me feeling kinda "HMM."
    (3)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Simple_Barghest View Post
    In addition, because Squeenix is allergic to mobs sharing the same physical space, they'll keep dancing around and adjusting themselves - meaning that nice tidy pack you got clumped up for your conal Overpower has now done the shimmy-shimmy and some of those mobs are now outside your Overpower's damage range.
    This is the right answer. It's a repercussion of SE's insistence on making dungeon mobs HUGE.

    Quote Originally Posted by Shurrikhan View Post
    Unless you were routinely screwing over your casters by standing in the middle of the mobs despite even the circular AoEs reaching all mobs from the pack's edge, nothing was changed.
    See above. Many times it wasn't the tank moving the mobs, but the mobs deciding they were going to move on their own to a tanks flank.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]