



Yes, I found that positioning very not enjoyable. So I started playing another tank.
It's... the exact same positioning... as on every tank with all circular AoEs.
You do not have to move to optimize a cone beyond the point at which you'd have gathered mobs anyways if you have one or more casters in your party.
Unless you were routinely screwing over your casters by standing in the middle of the mobs despite even the circular AoEs reaching all mobs from the pack's edge, nothing was changed.




Seeing how I enjoy every other tank a lot more I would say it feels different enough for me to care. Someone else put it well, needing a target for the cone is probably what made it so awkward to use for me.It's... the exact same positioning... as on every tank with all circular AoEs.
You do not have to move to optimize a cone beyond the point at which you'd have gathered mobs anyways if you have one or more casters in your party.
Unless you were routinely screwing over your casters by standing in the middle of the mobs despite even the circular AoEs reaching all mobs from the pack's edge, nothing was changed.
assuming there are no mobs behind you. Which usually happens when you're still setting up
No, no it really doesn't.
You start with all mobs to one side of you. When you run through them, since you lead mobs to the final gather, they remain to one side of you. The only way for them to end up truly behind you is to intentionally run into the center of the pack.
Yes, they can crowd toward your flanks, but your cone need only intersect any part of their hit-rings, which are far larger than the mob's models themselves. So long as you don't aim the cone off to the side, you'd still hit all of them while staying in place, just as you would with a circle.
The only difference is that the cone offers 60% more reach, which is pretty damn handy during the gather itself.


This is why I regarded the overpower change as a nerf and not really just a different way of doing things. I so dislike that Xeno video...No, no it really doesn't.
You start with all mobs to one side of you. When you run through them, since you lead mobs to the final gather, they remain to one side of you. The only way for them to end up truly behind you is to intentionally run into the center of the pack.
Yes, they can crowd toward your flanks, but your cone need only intersect any part of their hit-rings, which are far larger than the mob's models themselves. So long as you don't aim the cone off to the side, you'd still hit all of them while staying in place, just as you would with a circle.
The only difference is that the cone offers 60% more reach, which is pretty damn handy during the gather itself.
I'm very happen that they changes it as due to the fact that WAR AOE was a target AOE and selecting specific targets in a mob (esp. using a Controller) sucks.


But the problem was not the cone then but the need to select a target?
It means it could still exists if you can spam the cone without that particularity.
Last edited by KDSilver; 06-21-2022 at 03:43 PM.
As someone else using a controller it never bothered me. I just moved around more to compensate for it.
To me it was all part of the job. You were supposed to reposition to make sure you hit everything. Feel the same way about Fuga/Fuko on Sam(Was Fuko changed, because Fuga is still a cone attack and I don't play enough SAM to remember).
There is nothing wrong with cone AOEs.
As a SAM I liked having a cone shaped Tenka Goken because you could use it outside of the packs after baiting mob AOEs. It matched the animation better and also matched other abilities from SAM's kit better (Ougi Namikiri and Hissatsu Guren, respectively being a cone and a line shaped AOEs).
The change they make is as silly and nonsensical as removing Kaiten or turning iaijutsus into guaranteed crits. They could have buffed the range of Overpower and Tenka Goken further instead of giving different jobs yet another round of boring homogenization.
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