Incidentally, the bold portion of your post is the reason for the existence of these threads. O.o Not designed properly. That's the issue.
The follow-up question, then, to the substance of the post is this: Exactly why does the Paladin permit the addition of a Bard, and the removal of the extra White Mage? A single White Mage is sufficient to cure a Warrior against the same single NMs a Paladin tanks. Garuda can be safely tanked by WAR and a single WHM, established long ago.
Ifrit's damage is not a problem against a warrior - it's a problem against the party, cracks and lava pools, Sear. Paladin MP isn't keeping up with that, so the party dies. Paladin's still kicking, but who cares? The party isn't. Good luck killing Ifrit on Spirits Within. o.o
Coincounter will oneshot any melee anyhow, so the argument can be made that all that is needed for Coincounter is a Bard with raise, sure - but a Warrior can, and does, tank Coincounter with a single White Mage just the same as a Paladin. (o.O )
We are left with Chimera, which I, personally, have not gone to. I hear good reports on Paladin versus Chimera due to Warrior's DPS being pretty bad on Chimera, so I am willing to concede that point, if only because I have no experience to post with. I cannot contend what I have not personally experienced.
The problem has never been the healing on the tank, the extra mage is there for the party. Paladin isn't changing that. Our Holy Succor isn't keeping the party alive against cracks or lava pools, nor is it keeping the party alive against Pom Flares, nor is it keeping the party alive against 100 tonze swing, (an unfair test, to be sure, but Coincounter was indeed mentioned) nor is it keeping the party alive against poison in the Vale... nor against any future content featuring strong attacks that damage the party, as well as, or instead of, the tank.
Edit: As an aside, Bards are already a given in a good party. (>.> ) Seriously, who goes to raid Vale, or do Garuda, or Moogle, or Ifrit, without a Bard? No one. ._.;

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