Quote Originally Posted by ReviiLagoon View Post
I believe the current issue lies more within the current content design. PLD can tank most things just fine, but when the content is based around speed running / zerging then warriors tend to have the upper hand because they can do dps, and they can do aoe dps. I'm not saying fighting multiple mobs at once isn't a good design decision, but when all the content is designed around large hordes of enemies which are ran past half the time then the pld can't really shine.

If SE were to get their head out of their asses and start making content which wasn't stupid and boring, (Seriously? Running through a dungeon killing only a select few mobs is terrible content design) then maybe the community would find more uses for pld's.
That only solves part of the problem. Knowing the FFXI effect that trickles into this game, what would then happen is people would still use WAR because with WAR those dungeon runs are still being done faster than with PLD. This would be the case so long as there's a tangible reward for speeding through the content, causing this trend to be encouraged by the content.

Of course, removing tangible rewards for speeding through content wouldn't really solve anything on its own, because the trend then becomes entirely player-driven for the sake of efficiency. This is why changes to the jobs themselves would be in order to destroy the trend once and for all.