So...you want two different jobs that do the exact same thing?One on one PLD does fine.. i.e. a Primal fight or a dungeon boss. WAR outshines PLD because of it's ability to do one on one fight's and also crowd control with AOE WS's in fights... of which PLD has no AOE WS. PLD only has AOE Flash & well... AOE Flash since War Drum's cool down is abysmal.
This game seems to be geared toward (with no end in sight) throwing many mobs at a party at once. That being said, PLD's AOE hate generating moves either have too high of a cooldown (Since your supposed to torch through content at neck-breaking speeds to get time attack rewards) or don't generate enough threat when compared to WAR's.
All I want to know is how/when they plan on leveling the playing field. They took away AOE WS's from GLA, took away Emnity modifier from Phalanx. I'm not saying both can't tank, it's just that the playing field hardly seems level at all when you compare the two in VARIOUS situations.
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