Page 1 of 2 1 2 LastLast
Results 1 to 10 of 175

Hybrid View

  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YuriSan View Post
    Ok lets try this:

    If you are on the side that says PLD is broken.
    Could u please type the exact rotation of the skills,
    How do u start tanking? how do u proceed? what skills u use when and such.

    Some PLD can show what u doing wrong.
    Cause u obviously are.
    the start of the fight should go something like this:

    1. Maddening pot
    2. Rampart
    3. Provoke
    4. Sentinel
    5. Flat Blade Combo
    6. Flash

    Throw a Divine Veil or Hallowed Ground in there for even more enmity. It also helps to have enmity materia on your sword and belt and enmity+ everywhere it's possible.

    If the BLMs nuke during all of this, it's not the PLDs (or even SE's) fault the tank doesn't have aggro, it's the BLM that nuked. If you want them to nuke form the get go, they better all pop nerve drops first.
    (1)
    Last edited by Molly_Millions; 06-01-2012 at 05:27 AM.

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    the start of the fight should go something like this:

    1. Maddening pot
    2. Rampart
    3. Provoke
    4. Sentinel
    5. Flat Blade Combo
    6. Flash

    Throw a Divine Veil or Hallowed Ground in there for even more enmity. It also helps to have enmity materia on your sword and belt and enmity+ everywhere it's possible.

    If the BLMs nuke during all of this, it's not the PLDs (or even SE's) fault the tank doesn't have aggro, it's the BLM that nuked. If you want them to nuke form the get go, they better all pop nerve drops first.
    I must respectfully disagree.

    1. Maddening Potion
    2. Provoke
    3. Aegis Boon
    4. Phalanx
    5. Spirit's Within
    6. Flash
    7. Divine Veil
    8. War Drum
    9. Provoke
    10. Fast/Flat Blade Combo

    *Rampart can be placed anywhere when your melee are in range and it won't potentially interrupt a combo.

    EDIT:

    This will allow your mages to start nuking from the get go. You still run the risk of ripping enmity off the tank, but as you said, it's up to the mages to determine whether it's safe to nuke or not. If you decide to Thundara while in the red, that's your bad, not the tanks.
    (0)

  3. #3
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Alerith View Post
    I must respectfully disagree.

    1. Maddening Potion
    2. Provoke
    3. Aegis Boon
    4. Phalanx
    5. Spirit's Within
    6. Flash
    7. Divine Veil
    8. War Drum
    9. Provoke
    10. Fast/Flat Blade Combo

    *Rampart can be placed anywhere when your melee are in range and it won't potentially interrupt a combo.

    EDIT:

    This will allow your mages to start nuking from the get go. You still run the risk of ripping enmity off the tank, but as you said, it's up to the mages to determine whether it's safe to nuke or not. If you decide to Thundara while in the red, that's your bad, not the tanks.
    Right after Aegis u can pop both War Drum and the spirits within combo without the need of another block.
    Also dont forget sentinel before voke and flash or even flat blade combo.

    Sentinel + flash + voke + Rampart on all 8 members of pt = dead serious killer hate!!!
    Like Megatron's hate for Prime... u know?
    (0)
    Last edited by YuriSan; 06-01-2012 at 05:55 AM.

  4. #4
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by YuriSan View Post
    Right after Aegis u can pop both War Drum and the spirits within combo without the need of another block.
    While the timing allows that, you may not have TP to do both since you are doing this from the very start of the fight. That's why I don't Aegis Boon before I engage the mob. I want to be sure I have at least enough or close to enough TP for Phalanx.
    (0)

  5. #5
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by YuriSan View Post
    Also dont forget sentinel before voke and flash or even flat blade combo.

    Sentinel + flash + voke + Rampart on all 8 members of pt = dead serious killer hate!!!
    Like Megatron's hate for Prime... u know?
    Was there not currently an issue where Sentinel isn't affecting skills at the moment? Also, while I advocate for PLD tanking, having all 8 players in range for Rampart during a fight isn't always realistically possible.
    (0)

  6. #6
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alerith View Post
    I must respectfully disagree.

    1. Maddening Potion
    2. Provoke
    3. Aegis Boon
    4. Phalanx
    5. Spirit's Within
    6. Flash
    7. Divine Veil
    8. War Drum
    9. Provoke
    10. Fast/Flat Blade Combo

    *Rampart can be placed anywhere when your melee are in range and it won't potentially interrupt a combo.

    EDIT:

    This will allow your mages to start nuking from the get go. You still run the risk of ripping enmity off the tank, but as you said, it's up to the mages to determine whether it's safe to nuke or not. If you decide to Thundara while in the red, that's your bad, not the tanks.
    The reason Rampart is placed so early in my list is that if you use Rampart within range of the whole party, it amounts to a MASSIVE enmity boost. It's also the reason my list is so much shorter than yours.
    (0)

  7. #7
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Molly_Millions View Post
    The reason Rampart is placed so early in my list is that if you use Rampart within range of the whole party, it amounts to a MASSIVE enmity boost. It's also the reason my list is so much shorter than yours.
    Molls, If u use Rampart and mob isnt aggroed yet u wont get hate at all.
    First voke it then Rampart.
    (0)

  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YuriSan View Post
    Molls, If u use Rampart and mob isnt aggroed yet u wont get hate at all.
    First voke it then Rampart.
    That's true, but it does boost hate gained from abilities done while it's effect is active.
    (0)

  9. #9
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    That's true, but it does boost hate gained from abilities done while it's effect is active.
    Wait...what? Since when? Ramparts effect simply states that it boosts defense and generates massive enmity. Nowhere does it say that it enhances enmity on other abilities while it's active.

    In fact, Sentinel's text says that it does this and it STILL doesn't work exactly as written.
    (0)

  10. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alerith View Post
    Wait...what? Since when? Ramparts effect simply states that it boosts defense and generates massive enmity. Nowhere does it say that it enhances enmity on other abilities while it's active.

    In fact, Sentinel's text says that it does this and it STILL doesn't work exactly as written.
    I know it's not in the description but I thought I had seen that in somebody's test results. My search for a source has been fruitless though, so I'm thinking I pulled that out of my ass. I'll go back to my corner now. :P
    (0)

Page 1 of 2 1 2 LastLast