Nah, Primal is a busy Frontline DC.Maybe your DC sucks, but FL is pretty much active for 20+ hrs a day on Crystal. The only time you're likely to see the never-pop 30+ min wait is early morning, like 4-10am or so. It starts popping again as soon as daily reset hits and doesn't stop popping until everyone's gone to bed the following early AM.
There's plenty of people playing, and I see lots of the same faces and glams, even on Secure day, the map everyone hates. People aren't playing just the one game. I think you need to take some time for self-reflection and realize that maybe the way you see things, isn't the way everyone sees them.
Frontline que used to be dead after 2:00 PM EST before patch 6.0 and right now it is pretty much playable 20+ hour too
Frontlines themselves is long overdue for some type of revamping or overhaul, so i hope that happens at some point, because as others have pointed out, the way some jobs function feel very much tailored towards Crystaline Conflict, thus being broken in classic frontline.
Journey to all fish: 1383/1729 (348 remaining) [79%]
I dream everytime i Que into FL that they rework it into two team games
all the mods would be so much cleaner wouldn't even have to change the maps also allow Rival wings into the daily roulette
It’s too easy to coordinate LBs because they generate passively. They should make people sweat to gain it. Their uneven build-up would make LB coordination much slower because the first player with LB would have to wait on each of their accomplices.
So, in Frontlines, scrap passive LB generation and include a multitude of LB gain criterias. These could also encourage people to actually play the objectives more.
Quickly thought-out and non-balanced examples :
• Gain 1/12th of a bar for every KO
• Gain 1/24th of a bar for every assist
• Find LB tokens that give 1/4th. Have them spawn randomly throughout the map
• Gain 1/4th of a bar for capturing an outpost in Carteneau
• Gain half of a bar for capturing a node in Seal Rock and Onsal
• And more. You get the idea
Last edited by Petite; 06-21-2022 at 08:34 AM.
If you want two team games, wait for Rival Wing
Don't like Frontlien, then don't play; there are many way to get tome and experience
Literally 1/4 ppl are sum, and 1/4 is whm.. so fkng tired
i mean.. maybe this is sign that something is off
I mean i hate post images but just from last match... they didnt even fit on a single screen:
They just come, unload ALL their f*kng gapclosers?!? and LBS and then just get away and rinse and repeat... with their fkng stuns and binds that RESILIENCE DO NOT STOP APPARENTLY (server issuses ftw, i mean i dont give a sh*t anymore just fix it yesterday or change something so this is a NON ISSUE anymore)
edit 3:i mean just change purify to a DAMN FETTER WARD AND CALL IT A DAY
Last edited by Garten; 06-22-2022 at 12:29 AM.
Just done another one where there was 15 summoners..
You should probably learn how to play against SMN and WHM then, huh?
Suggestions? since it seems you dont have problems with them.. (i am usually mch)
Or are you one those that reply to those screaming against plds in Onsal Hakkar to just get good? Like.. how do you even get good against 2/3 invulnerable ppl? Like in practice... not some obnoxious teoretical strategy where all your 24 team magically coordinates perfectly in harmony.
edit: I mean serioysly.. you just have to trust me... i have around 2500 matches in frontlines with around 36% win rate.. i am not stupid, not a virgin to this mode.. it is just that those jobs feels so.. dunno.. CHEAP?!? i dont even know how to describe exactly.. i just hate them.. just go after them, seriously.. i dont even almost never die in frontline (it's a long story.. let's just say that it is for me a game within the game to not die..)i will just go and kill them. every one of them that i can.. just imagine:
5 white mages or sum, coming from different angles.. your team is a bit crowded, not much but enough to get almost them... you cant evade that.. i mean ppl are trying to defend or get a f*king node or objective... they all shoot their laser beam and everyone get stunned and dmged, you pop purify but doesn't register before the interval between 2 shots... you can tell that that move is not thought for 24*3 mode, it is OBVIOUS. if it were, then it would be underwhelming in 5vs5, no? it is just logic.. an aoe move, balanced for 5vs5 could never function in a balanced way in a 24vs48 mode..
if you say otherwise i am sorry but i can't trust wathever you say..
Last edited by Garten; 06-22-2022 at 04:26 AM.
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