Quote Originally Posted by Azuri View Post
Hot take - if you "dive" into a group of 4+ people and they actually turn around to hit you - you are supposed to get vaporized. You are not the main protagonist of a Warriors game. This is simply good balance. Otherwise jobs that can deal with such skewed odds become nigh unlikable in more balanced match ups.
Yeah, I'm not really sure where they're going with these complaints. Even in 5.4, if you dove the enemy team and decided to stick around, you were going to get splattered all over the hillside. Even multiple healers wouldn't keep you up vs 10 people pounding on you, especially not if you had healing down. DRG was incredibly OP, but the reason it was OP was because it could dive in, delete someone, and then immediately escape with EJ, combined with melee DR being too high in general. There were *no* melee classes that could just run right into a big group of players and *stay* there.

I don't know if it's short memory or grass is greener or what. Melee are mostly fine in FL right now, but you *do* need to be picky about when and where you engage, especially if you lack an easy means of bailing out of a fight (most classes except for NIN and RPR.)