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  1. #1
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by YukikoKurosawa View Post
    Why do some people just adamantly refuse to admit some things are just flat out broken and it's not a "git gud" issue?
    I really don't get it either. Certain posters here act like SE could do no wrong in how things are currently balanced. Which I find amusing given it's pretty obvious that Frontlines was a complete afterthought with the PvP changes that were made, and SE mainly focused on balancing for 5v5 in Crystalline Conflict. Some jobs just scale ridiculously well in Frontlines due to it being larger group oriented, with how the maps and objectives were previously designed. A single summoner isn't so much an issue, but a premade of 4 summoners that coordinate their LBs can instantly wipe an entire enemy team with how much damage is done over such a wide area, even just from the initial hit. The people crying 'git gud' seem to be burying their heads in the sand and ignoring that there are legitimate criticisms and complaints with certain edge cases that are not balanced.

    It wouldn't even be that difficult to make tweaks to balance things better for frontlines without gutting the effectiveness. Changing the summoner LB to reduce the range, radius, or even just make it a point blank AOE, would at least force summoners to have to play more tactically and 'git gud' themselves if they want to use their LB to full effect.
    (5)

  2. #2
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Xylira View Post
    Some jobs just scale ridiculously well in Frontlines due to it being larger group oriented
    this is exactly what i tried to explain (maybe poorly) but that apparently cant get across (but honestly i am at the end convinced that most ppl here are just in bad faith).. it is just math.. if an aoe move is balanced for 5vs5 it is just logical that it is not balanced for a 24vs48 situation.

    edit: if you think deeply about it, it is similar to how some moves in pve works.. they have a fixed potency TILL tot targets, then the potency decreases... why would they do it? because if they dont it would be too OP on big groups of enemies
    (3)
    Last edited by Garten; 06-24-2022 at 10:37 PM.

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Garten View Post
    this is exactly what i tried to explain (maybe poorly) but that apparently cant get across (but honestly i am at the end convinced that most ppl here are just in bad faith).. it is just math.. if an aoe move is balanced for 5vs5 it is just logical that it is not balanced for a 24vs48 situation.

    edit: if you think deeply about it, it is similar to how some moves in pve works.. they have a fixed potency TILL tot targets, then the potency decreases... why would they do it? because if they dont it would be too OP on big groups of enemies
    The solution is always to not give them that chance.
    If you are paying attention, it is always DRK that setup kills for that group AOE.
    Always mark opposite team's DRK and CC them when they are about to move it (if your range dont tunnel vision into trigger happy)
    (0)

  4. #4
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Divinemights View Post
    The solution is always to not give them that chance.
    If you are paying attention, it is always DRK that setup kills for that group AOE.
    Always mark opposite team's DRK and CC them when they are about to move it (if your range dont tunnel vision into trigger happy)
    i'll genuily try to become more aware of that, tnx for the suggestion.
    (2)