Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    Angellos's Avatar
    Join Date
    Mar 2019
    Posts
    160
    Character
    Angellos Virius
    World
    Balmung
    Main Class
    Machinist Lv 90

    Gelmorra And The Duskwight

    Let me begin by saying Endwalker has been an IMMENSELY wonderful expansion with so much wonderful lore. With that being said: Now that we know we are going to be delving into the history of Etheirys - there are a few things that I didn't hear our dearest friend from another place, another time, mention.

    Will we ever delve in depth into Gelmorra and the history of the Duskwight? There are so many unknowns in regards to the most unrepresented race in the game: The Duskwight.

    There had been plans in 1.0 for other Gelmorra based dungeons. I truly hope that there are future plans to delve into that wonderful tidbit of lore, and to let the Duskwights have their time to truly shine. Any teasers, Yoshi?
    (10)

  2. #2
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,897
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Fun fact: Out of all named Duskwight-model elezen in the game, there might be more NPCs that were mistakenly set as Duskwight than we have genuine, still-living Duskwight. There are definitely more Ishgardian NPCs set to be Duskwight for aesthetic diversity than there are actual named Duskwight; because Ishgard closed their borders before the Gelmorra/Gridania split, they can't be genuine Duskwight. (The most famous of those would be Ysayle.)

    That said, while I've constantly been almost comically disappointed, I do have faith that they want to do something with this sometime. Nearly every single expansion has a little bit of Gelmorra/Duskwight Lore to remind us that they're not forgotten; ARR had Tam-Tara, Toto-Rak and the Lancer questline, HW had the Palace of the Dead, Shadowbringers had that one Dancer quest, and Endwalker had talk about the actual events that led to the Gelmorra/Gridania split. They aren't forgotten, they're just neglected. And in fairness, perhaps we only notice the Duskwight are neglected because they're one of the few subraces that originally hail from somewhere we've actually been.

    All that said, I will caution you: we actually can't say 'there had been plans in 1.0' about nearly anything. We only properly know a few things things about the original plans for post-launch FFXIV 1.0:
    1. They didn't get to do it,
    2. They wanted to do Musketeer and Arcanist,
    3. For some reason naval battles were on the list.
    There's no actual proof that they were definitely 100% going to do Gelmorra Stuff. However, we can reason they had more interest in Gelmorra Stuff than ARR did, going by the fact endgame currencies were Gelmorran and the game's existing content included a third Gelmorran dungeon. For presumably a number of reasons, Gelmorra got shuffled back in priority when Yoshi-P took over.
    (8)
    Last edited by Cleretic; 06-18-2022 at 08:41 PM.

  3. #3
    Player
    Angellos's Avatar
    Join Date
    Mar 2019
    Posts
    160
    Character
    Angellos Virius
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Cleretic View Post
    Fun fact: Out of all named Duskwight-model elezen in the game, there might be more NPCs that were mistakenly set as Duskwight than we have genuine, still-living Duskwight. There are definitely more Ishgardian NPCs set to be Duskwight for aesthetic diversity than there are actual named Duskwight; because Ishgard closed their borders before the Gelmorra/Gridania split, they can't be genuine Duskwight. (The most famous of those would be Ysayle.)

    That said, while I've constantly been almost comically disappointed, I do have faith that they want to do something with this sometime. Nearly every single expansion has a little bit of Gelmorra/Duskwight Lore to remind us that they're not forgotten; ARR had Tam-Tara, Toto-Rak and the Lancer questline, HW had the Palace of the Dead, Shadowbringers had that one Dancer quest, and Endwalker had talk about the actual events that led to the Gelmorra/Gridania split. They aren't forgotten, they're just neglected. And in fairness, perhaps we only notice the Duskwight are neglected because they're one of the few subraces that originally hail from somewhere we've actually been.

    All that said, I will caution you: we actually can't say 'there had been plans in 1.0' about nearly anything. We only properly know a few things things about the original plans for post-launch FFXIV 1.0:
    1. They didn't get to do it,
    2. They wanted to do Musketeer and Arcanist,
    3. For some reason naval battles were on the list.
    There's no actual proof that they were definitely 100% going to do Gelmorra Stuff. However, we can reason they had more interest in Gelmorra Stuff than ARR did, going by the fact endgame currencies were Gelmorran and the game's existing content included a third Gelmorran dungeon. For presumably a number of reasons, Gelmorra got shuffled back in priority when Yoshi-P took over.
    Actually, we do know that they were planning on more Gelmorra themed dungeons because you can watch videos of the inside of those dungeons. (They also come with some really neat looking Gelmorran technology that I'm absolutely dying to know about.) So, they did plan for it: But yeah, game got wiped and (thankfully) redone.

    Either way, I would definitely love to see more Gelmorran/Duskwight lore. They're an underrepresented (And because of it, under-played race.) I hope they don't get neglected even more. I am however glad to see we'll be delving into the Seawolves and Aerslant: That was another grey area we hadn't touched.
    (3)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I really wish they could get explored more, I really like the '' dark elf '' thing.
    I kinda wish that if you played one too there was extra dialogue from people having a negative reaction to you considering their reputation.
    (2)

  5. #5
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Is there even much to go into? They share the same history with Wildwood, they just chose to shun the elementals and stay within the underground city.
    (0)

  6. #6
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by thegreatonemal View Post
    Is there even much to go into? They share the same history with Wildwood, they just chose to shun the elementals and stay within the underground city.
    Well, in the modern day they live among the Wildwood and Hyurs, but they're treated with racism to the point that many are automatically assumed to be thieves, bandits, etc.

    Even the MSQ has a leg around the Ilberd and Crystal Braves getting shady arc where Ilberd and the corrupt Braves insist that a group of Duskwight Bandits have made away with most of a weapons shipment, iirc.

    In Gridania it is said that Duskwights are treated similarly to Ala Mhigan refugees. This means that there are Gridanians all the way up to hearers picking bones with Duskwights, and trying to claim that the Elementals don't want them in the Shroud.

    Also, they're generally hotter than Wildwood, and in general slept on by the playerbase (of course, Wildwood are slept on too, as are Elezen F in general, so...).
    (4)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  7. #7
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,897
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    On top of all of everything Vyrerus said (okay, maybe not the 'Duskwight are hotter' part), there's some interesting questions to ask about the actual split. Why did so many people choose to stay underground that it essentially created a whole new subrace? That's a lot of people looking at what seems to be a pretty good offer, and declining it very strongly, for at least enough generations to cause actual physical differences. That's clearly not a decision made lightly, they planted their goddamn feet for a reason, and to this day we still don't know why. I think a lot of us fill in that blank with something world-changing, and sure, maybe they knew truths about the Elementals or the Shroud that we didn't, but even if it's not the tale of a people just steadfastly refusing to leave their homelands for generations is a strong one with a lot of potential value to it.

    Even beyond that and just into basic details about the civilization, we have curiously little. Like, collating everything I know about the places we've been, all I know about their society is 'they had at least one graveyard'. We don't even know what they used the Thousand Maws of Toto-Rak or Mun-Tuy Cellars for. We don't know their form of government, combat styles, religions, anything like that. There are so many potential plot hooks if they were inclined to write anything about it, and they just... haven't.
    (4)

  8. #8
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Vyrerus View Post
    Well, in the modern day they live among the Wildwood and Hyurs, but they're treated with racism to the point that many are automatically assumed to be thieves, bandits, etc.

    Even the MSQ has a leg around the Ilberd and Crystal Braves getting shady arc where Ilberd and the corrupt Braves insist that a group of Duskwight Bandits have made away with most of a weapons shipment, iirc.

    In Gridania it is said that Duskwights are treated similarly to Ala Mhigan refugees. This means that there are Gridanians all the way up to hearers picking bones with Duskwights, and trying to claim that the Elementals don't want them in the Shroud.

    Also, they're generally hotter than Wildwood, and in general slept on by the playerbase (of course, Wildwood are slept on too, as are Elezen F in general, so...).
    I know about the racism an all but what other lore would there be? It makes sense why they wished to remain in their underground city. They were driven there by the fickle elementals, granted it was after a race war between Hyurs and Elezens as a whole and as a result are not too keen on listening to a bunch of fickle beings that can and will take our their angry on all humans who live in the forest for a slight.
    (0)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by thegreatonemal View Post
    I know about the racism an all but what other lore would there be?
    Basically everything about their culture – up to and including whether it currently exists. We don't know who their ancestors are (possibly the Amdapori by deduction, but there's no statement), how they dress, what their customs and attitudes are; which of the Twelve (if any) they might prefer to worship; what their city looks like in its prime.

    I have a Duskwight character and while there is enough insight into what other races might think of his when he ventures into the wider world, there is nothing for me to build into a concept of his own cultural identity.
    (3)

  10. #10
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Iscah View Post
    Basically everything about their culture – up to and including whether it currently exists. We don't know who their ancestors are (possibly the Amdapori by deduction, but there's no statement), how they dress, what their customs and attitudes are; which of the Twelve (if any) they might prefer to worship; what their city looks like in its prime.

    I have a Duskwight character and while there is enough insight into what other races might think of his when he ventures into the wider world, there is nothing for me to build into a concept of his own cultural identity.
    The Duskwight/Wildwood lore is the same as it was in 1.0, but on a tighter timescale because I don't believe calamities existed in the pre-Yoshida days.

    Elezen were the only Spoken race left in Eorzea in great enough numbers for a civilization (in 1.0, they were the sole native Spoken race to Eorzea). Hyur started coming back and colonizing the land in great migration waves. The first of which pushed some Elezen north where they settled Ishgard and the second pushed others to the east where they began settling the Shroud. The Elezen were immediately attacked by the Elementals and fled into the caves. When the Hyur came, they too were attacked by the Elementals and started attacking the Elezen for the good caves. After decades of fighting, they realized the Elementals were the true enemy and decided to work together to build Gelmorra.

    They then spent the next 200 years partying underground until the Elementals' favorite, the Ixal, were kicked out of the forest. The Gelmorrans saw this as their chance to live above and spent years asking the Elementals for their shot at a city on the surface before they were finally allowed to and made Gridania. Some of the Elezen thought serving the Elementals was BS and continued to live in caves to this day. Their culture according to Eorzea Encyclopedia:

    Quote Originally Posted by Eorzea Encyclopedia
    The customs of the subterranean city of Gelmorra are still practiced by the Duskwight to this day, from architectural advances developed to stake out comfortable residency in dank, humid caves to mystical wards that serve to stave off the fury of the Elementals. The Duskwight-fashioned pomanders-urns engraved with mystic glyphs of great power and filled with fragrant herbs-are an art without parallel in the realm. Duskwight cuisine is famous for its use of Mun-Tuy beans (soy beans?), a staple food in the subterranean depths, where they grow in abundance with no need for sunlight. That these dishes have come to be considered a Gridanian delicacy is an ironic twist, given the history between the two clans
    The rest goes on to describe how they still live in Gelmorra or new caves, hate surface society and city-states, and some resort to brigandry to survive. Another thing to note for RPers is that they basically have bat ears, with exceptional hearing and can "ascertain the source of a sound with unerring accuracy, unaffected by the echoes or reverberations".


    I think the idea of calamities ruined large swaths of pre-existing lore. The Dunesfolk made more sense when they were originally desert-dwelling nomads from islands south of Eorzea who migrated to Thanalan, which was similar to their home. Instead now, they're ex-Mhachi mages (but only the Lalafell, for some reason) who decided to move there of all places and somehow evolved their desert-adapted eyes in an extremely short amount of time. Ditto with the Duskwight. We're supposed to believe that in 500 years, the Duskwight went from being normal Elezen to having completely different skintones and bat ears.

    You can tell the lore was changed because 1.0 Dunesfolk specifically mentioned migrating to Eorzea. The old lore for them had them as nomads who lived on great beasts of burden and had emblems on their head for their zodiac sign. This was changed in ARR and now the emblems are to remember Mhachi sorcerers and while they kept the idea of them living as nomads on the backs of giant animals, those animals are nowhere to be seen and the Lalafell were in Thanalan for just 37 years before creating Belah'dia so I don't think their writers are talking to each other if we're to expect their "heritage" as nomads and evolution into Dunesfolk was that short.
    (4)
    Last edited by MikkoAkure; 06-20-2022 at 11:59 PM.

Page 1 of 3 1 2 3 LastLast