That's the issue I face most of the time when I talk with players that are attached to strict Job Roles.
Them : RPR is supposed to be a DPS!
Me : It kind of is but it also kind of plays like a tank.
Them : Then it's a TANK! Me no play TANK!
Me : Well, not really. It's still a DPS, but you just have tools to let you survive.
Them : Then RPR is DPS?!
Me : No, no, no. It's not any of those, PvP doesn't really have roles like that.
Them : Which role is RPR?!
Me : It's like a tanky, debuffer, DPS, that has ranged abilities, designed to jump in and out and build LB to spam.
Them : But RPR supposed to be DPS?!
Me :
Reaper is just reaper. Learn to tank, git gud at survival and how to choose your battles, then you can play it like a DPS.[/QUOTE]
I would argue the class design for RPR is somewhat poor though. They intend this class to play Tank and Dps at the same time and make both sides kind of mediocre so both sides work off each other which leads to a very tedious play style which most other classes don't go through. That's a problem in the long run and having a consistent play style would greatly improve the experience and make RPR less redundant.


Reply With Quote





