Agree with all of this. Really interested to see how they respond to cc adjustments come 6.2I’m thinking of switching from DRG to RPR once I reach Crystal. I really like their kit, but as you said, it does have glaring flaws. These are the most prevalent to me:
• Their burst is indeed very slow and people almost always Guard against Death Warrant because of its obvious scary icon. ‘’Simply attack people after they guard’’ I hear some say already, but that's easier said than done when they usually retreat behind enemy lines afterwards.
• LB’s animation lock wastes valuable time if you pop it just a bit too far from your intended target. You end up chasing after them for 2 secs if you do.
• Communio takes forever to get out after your last Weaponskill. People can easily LOS it and/or heal themselves in the meantime. I often prefer using LB’s 5th weaponskill instead.
• Compared to other single-target damage jobs its overall output is lacking. I get that it is tanky, but the damage trade-off is still too steep.
• If you spam LB, you might set off Communio, effectively ending your LB immediately by accident.
Personally I wish SE would :
• Remove LB’s animation lock;
• Lower Communio’s cast time to at least 1s;
• Tie RPR's 10% damage buff to Death Warrant instead of Arcane Crest; (added edit)
• Put a 2s CD on Communio upon pressing LB so it doesn’t accidentally fire off;
• Add 2k damage to Grim Swathe, Lemure’s Slice as well as to Harvest Moon’s lower and top ends.
It would make more sense for that 10% damage buff to be tied to Death Warrant instead though. That way, you wouldn't be forced to wait on Arcane Crest for an optimal burst, thus giving you more CD usage freedom. (added edit)