I really don't think we need to go that far. Simply removing LB's 1s animation would go a long way imo
Last edited by Petite; 07-12-2022 at 07:03 AM.
And would make the LB overpowered. It's a large AOE (8yd, bigger than the crystal) that breaks guard, cannot be purified, and forces movement. On an effective 45 sec timer due to PH, that is *exceptionally* strong. 1 sec isn't a terribly long cast animation (most LBs are around .5-2 sec in cast animation), and Heavy lasts 3 sec. You can Grim Swathe, LB, and then still have about 1 sec of them being Heavy before they can move normally again. You can follow it with a Lemure's Slice to root them for 3 more sec if you really want to.
RPR LB is already overloaded. It's a lot like WHM's, honestly - except RPR can't just roll their face on the keyboard to dumpster Bronze players that don't know how to play the game like WHM can, so it's not really complained about like WHM's was and still is. But I think if any buffs are given to it, you're going to see it turning into the new BLM in high skill games. RPR is already exceptionally strong when you are against competent players and with competent teammates - guard break becomes increasingly important in those scenarios, especially when you won't have efficient voice communication like you would in 5v5 (being able to just Johnathan Joestar someone's guard attempt is invaluable in solo queue.)
I can't think of anything RPR even really needs, honestly. Its DPS is decent, its durability and team impact are huge, and it has one of the most valuable LBs in the game. I doubt you could do more than like "Plentiful Harvest does 2000 more base potency" to it without making it too strong.
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