Losing an ability because you activated a cooldown too early or didn't manage your GCDs properly isn't something exclusive to RPR or even PvP. How many PLDs you see losing the second buffed Goring Blade because they popped FoF too early? You know the cast time for Communio and you know the buff duration for the Lemurum stacks... so unless you're CC'd during the last second or two (in which case the enemy was just playing intelligently and denying you your highest burst damage ability), losing a Communio cast is just you making a mistake. It happens, people make mistakes. It's not something that needs to be changed, though. PLD can lose their blades combo from LB, too. CC'ing/kiting MNK so that their combo ends before they can dump their 15k AOE is also a common thing. It's intentional design.
Okay, so you get CC'd after you LB - sucks to be you, right? But that's CC that isn't going on your teammates, and RPR isn't an ideal focus target because of the escape teleport and Crest. You can't look at things like it's a 1v5 or a 1v1 or something - it's a 5v5 game, and if you can force the enemy team to use their resources less efficiently than you are using yours, your team is coming out ahead. Remember that even if you get nothing but a single Communio out of your LB buff, you still had the 2 sec CC and guard break at the beginning of everything.
Generally speaking, you are going to be using the DPS amp at the same time you're setting up Death Warrant. This requires you to get several GCDs off on the target in sequence, which tends to mean you'll be in danger during this time. If they attack you, Crest pops and gives your team a 12k heal. If they ignore you to avoid popping the shield, you're getting all the Death Warrant stacking you want. You just gotta use it at the right time and place. Both skills have the same 20 sec cooldown, so it's pretty rare that you won't be using them together.2) crest....why tf was a dps increase tied to a defensive skill. It makes me choose between activating it for dps rather than actually using it to protect myself majority of the time which feels extremely counter intuitive. It feels lazy by design, id like to have to option to protect myself or plan my already limited dps bursts without having to give up one over the other since its all baked into one skill.
That's not ironic. It's unfortunate, but it is what it is. If you don't want to play a tank, then RPR isn't the class you want to play. As I and others have suggested repeatedly, if you want to play a melee DPS, your best bet is going to be a MNK if you want to be a brawler, or NIN if you want flexibility and mobility. Bitching that RPR doesn't do enough DPS or whatever, when it's not designed as a DPS, is just foolishness.3) This one is personal....quote--"It's different from the other melee, but people are determined to play it like one just because it has a red icon / You're supposed to have taken the most damage over the match, because you're planning retreats, recouping, and teleporting into battle like a tank."
Listen...i have been playing/supporting this game since 1.0 beta and i had to wait YEARS to see the job i finally wanted to play which was a darkness based dps. I had to endure paladin warrior etc until finally dark knight was announced. Then guess what? They made it a tank and i was forced yet again to play a non dps for several more years until reaper was finally released as the dps i was praying dark knight to be. I say all that to say this....people dont care about what the devs intend a job to play like. We choose our jobs based on how much we love the design and what role it is. I waited years to play a darkness based dps and after drk was a major disappointment imagine being told to play reaper as a half assed/half baked tank or ultimately suffer being written off as "unskilled" or trash...... Ironic huh?

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