Quote Originally Posted by Gserpent View Post
NIN has a different role than MNK, DRG, etc. They're opportunists and sweepers. They're not rush-down like MNK or DRG, and they aren't brawlers like RPR and MNK. The most effective way to play NIN is to just be a massive pain in the ass for the enemy team. They're really good at scooping up medpacks behind enemy lines so the enemy can't use them, flinging darts to delay elixir use, and picking off players with low HP/low MP with Assassinate+Hyosho/Raiju burst. NIN LB is kind of just "there." It's great for punishing people that try to greed or think Guard will save them, but it's not really necessary and it's very rare you'll get to chain it unless the enemy team made a huge error (like getting dunked on by a DRG and then getting AOE CC'd by a RPR, WAR, WHM, etc or something.)

If you're worried about getting poly'd out of an LB or other attack... don't use it until you've forced out the poly? It's not rocket science. Though, honestly, forcing out a poly on a "useless" LB like NIN instead of an important one like DRG or preventing them from using it to kill or peel is probably a net gain for your team, anyway.
I believe the mistake that's being made here is that if you describe a job being played at a different tier/meta and applying all the layers and mind games that take place in one level of play as opposed to another, it's going to sound like a completely different job/game. People are going to have difficulty understanding the different required playstyles. Chess vs Rock'em Sock'em robots.