Quote Originally Posted by Bloodthrone View Post
Ok Here is a scenario I often run into when I fight In CC: We are running the crystal then a WAR uses his LB to stuns us and stops us. Then after the CC is lifted we proceed to attack the WAR. Now given that the WAR is a Tank it has higher hp, def, can spam self heals and use Guard it takes awhile to take it down. Then WHT come to support the after being revived or hanging back then proceeds to heal the WAR and use CC. Then after all that a SAM, NIN, and DRG or a MCH,BRD and DNC or a BLM, SMN and a RDM come in to capitalize on the chaos dealing boat loads of damage and eliminate us.
Okay, so you got outplayed. Why does that matter for what roles are and aren't supposed to do? You can literally look at the math of a class's burst cycle and rotation, and the overall value of its defensive tools, and it's pretty easy to determine what its intended function in the game is. SGE is labeled as a healer, yet it has some of the highest burst damage among any class and its burst requires zero setup... and its healing is fairly weak. WHM is a "healer", yet it can only heal 24k per 30 seconds with its two charges of Cure 2, and maybe another 12k every 20 seconds with its Cure 3. 36k isn't even a caster's HP value, and barely over half of a tank's HP. That's not exactly a pocket healer like you seem to believe healers are supposed to be, not when everyone can heal 60k themselves with Recuperate.

RPR isn't cleanup crew, RPR is an initiator and counter-initiator. Your LB is incredibly good at setting up kills, whether you use it to start a fight or to punish the enemy team when they start the fight. 2 seconds of uninterruptible CC that also breaks Guard is *immensely* powerful and has a wide variety of uses, and its charge time is the shortest in the entire game at 45 sec, assuming you're using Plentiful Harvest on cooldown (and you should be.) You can directly target your LB where you want it with your teleport, and Crest is a powerful teamfight tool by giving you a huge shield and giving everyone nearby a Cure 3's worth of healing over a few seconds after your shield expires. Your DPS is decent, especially considering the buffed output after LB (which, again, is a very fast charge.) It's not as good as some other classes', but that's because you are *far* more durable than those classes and bring very powerful CC to the team.

RPR is very popular on Crystal because people have figured out how immensely strong that class is. If the playstyle isn't to your liking, then I recommend changing classes, because RPR's role is pretty well set. If you're looking for something more scrappy or bursty, I'd give MNK a try. MNK is arguably the strongest melee right now, especially with BLM being so popular - and RDM is just as squishy and will replace BLM as the preferred caster class for most players if the Ice nerfs are deemed too much.