You're talking about damage/healing in basically a vacuum, how do you have LB and PR ready to go? It also doesn't account for them being able to pop their own defensives or healing, because you can usually just recuperate spam through most of what monk can throw out from a neutral state, unless you have amp'd PR, LB or the enemy has run out of TP. And that's not considering being chain cc locked into the dirt as well so good luck on getting Phantom Rush up consistently.
It also doesn't really hold up anymore with all the potency increases that have been happening and if you're being focused on by multiple enemies at once. Your shielding/healing is basically piddly when 2 people decide to gang up on you and basically non existent at 3 or more. Eyeballing it monk feels like they die about 1.5x-2x faster than on release CC under near identitical conditions.
I mean ideally you have Amp'd PR opener which is 30-40%, your OGCD combo which is 30-40% then your LB which is another 40% or so, but that not always available if at all. Enemy team not gonna wait around convinently for you to get your PR and LB ready, and the teamfight probably isn't lasting long enough for that to happen either.
Numbers and everything apply in theory, when everyone and everything knows what they're doing and does it correctly, but it doesn't account for things like a team not being able to win a 4v1 engagement under the objective while you're busy holding off the other 4 members of their team near spawn (one of the reasons why i'm stuck/gave up in gold), or the entire enemy team deciding you're a monk and a easy kill(post potency buffs) so they engage on you/burst you down instead of the tank, or your ranged dps/healers running away like headless chickens the moment they get touched instead of helping you burst down a target that gets away cause you've been cc' locked.
Also for anyone wondering wondering why i'm a puglist level 70, i server d/ced while in Eureka.


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