Monk needs buffs in CC, I literally joke that there aren't enough monk players around to verbally push for buffs. All my friends in crystal rank claim they barely see any monks, and usually they just ignore them as nonexistant, not even remotely threats on the priority scale.
Counterargument:
In the threads I see arguments like it has good cc, or it has best sustained damage or it has super fast lb. Just rev up your damage amp into a phantom rush.
The problem is that only happens in a vacuum, in actual fights cc'd and focused, you aren't applying that damage constantly. In execution it is more practical to short burst with your OGCDs and LB to avoid dying. Being a pocket LB is not a good class design
Understanding of the class:
A bulky assassin who can just waltz through enemies, ignoring or soaking most incoming fire and harass priority targets forever until you murder them with LB or they run away from the sight of you.
A sustained brawler who supplements overall team damage in engagements and provides various utilties in terms of shielding, some cc, being able to guard break and being able to soak/finish off targets that might be unreachable by other classes.
A harasser/decoy who can basically take a ton of abuse/cds from the enemy team, and steal all their healing potions and otherwise distracting multiple members of the enemy team, providing your team with tactical and numerical advantages near the objective.
Issues:
Low burst/early damage: A monk's "threat" range from a standstill is about 30-40% of an HP bar with a instant burst (not counting amp'd Phantom Rush), with LB that threat range goes up to around 60-70%. Among the DPS its on the fairly low side, but it is a reasonable exchange for being nearly unkillable (It currently isn't)
Survivability: Monk HAD great survival tools. Shield/healing potency has not increased/scaled with damage potency, and there are no % modifers in monk kit. Potency buffs on other classes render monk kit more and more ineffective, what takes 3 hits to crack through now takes 1 or 2 which is a huge % drop in effectiveness.
You can no longer soak 4 people beating on you without blinking, infact several times you can't even take 2 or 3 people beating on you at the same time, sometimes you can't even win a direct and isolated 1v1 (sounds like ARR, HW, and SB pvp monk no?)
Suggested Adjustments:
Increase Monk damage,retain current survivability: Frontload more potency into earlier moves, and ogcds or reduce the length of the combo string. In a burst heavy environment, monk needs early access damage.
OR
Return Monk survivability(preferred): Upscale monk shielding and healing to match with all the damage potency buffs. If you want to keep monk identity as sustained dps, it needs a way to be able to apply that dps in PVP's high burst and high cc environment. Possibly increase their cc/anti cc kit.

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