In a vacuum, it sounds amazing, but the difference is circumstances and uptime of poly versus Reaper LB. The AoE generally doesn't matter too much since in higher ranks players don't stand next to each other if they can help it, especially if they're the one being focused and running low on resources. The entire point of stuns/silences/fears is that they're much more effective on low-health targets since it allows you to burst them before they recuperate. You will rarely see multiple members of the enemy team below 50% since focusing targets is so important. So the main usage of the LB is generally to cc one person (more if you're lucky) for 2 seconds and hopefully not be animation locked for too long so you and your team can finish them off. The guard break however, is really nice, but I'd argue that you can get a lot more easy value out of Monk LB than Reaper... And this is coming from someone who has also played Monk to crystal rank.
Making RPR do more DPS will help it provide value outside of a 2 second CC and some personal survivability. Its consistent damage isn't anywhere near as high as other jobs, and its burst is pretty close to non-existent outside of the occasional stacked Plentiful Harvest. I'm not asking for sweeping buffs or anything, but it doesn't feel like it does its job as a DPS or faux-tank well enough. It honestly kind of feels like a half-baked Paladin with none of the unique utility. Does still have that guard break though.
I definitely would not say heavy and bind are as deadly as a stun or silence. You can still guard and recuperate while affected by them, which is the primary way of avoiding death for all jobs regardless of circumstances like LoS. Sure, the niche use of using them to stop someone from reaching a medkit is nice when it happens, but stuns do that too on top of preventing them from using their buttons. Same applies to LoS. Overall it's nowhere near the value of just completely preventing someone from using their toolkit and killing them with no counterplay outside of having purify up.
Honestly I wish we could just look at winrates of jobs. It's hard to argue either way without any sort of empirical evidence. What I can say though, is that Reaper was used twice in the PVP tournament series I watched with a 50% winrate, while other melee jobs were used throughout.



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