Range advantage is more of if Im not getting hit its free dmg
Yeah gap closer help melee get there but if range is dumping dmg first its free dmg
but I do agree a team of melee can stomp a team of range an this is due to the fact that the free dmg can't happen more prevalent
when everyone is coming for you
This is mitigate with CC and good team play but its not an easy fight
Also sage can turn themselves into a semi tank probably one of the few that can get away with it
I think it makes sense to have melee with sustain since they are in the fight more often