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  1. #1
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post

    They also generally have a good mix of DPS and CC. All-melee teams can absolutely obliterate ranged-heavy teams simply by virtue of out-tanking the damage and bursting the much flimsier casters down. Think about how much less effective ranged and casters are when they have a melee stuck to them. Ranged only have the advantage on the *approach.* But if an entire team initiates together and intelligently, you can mitigate that advantage substantially.
    Range advantage is more of if Im not getting hit its free dmg
    Yeah gap closer help melee get there but if range is dumping dmg first its free dmg
    but I do agree a team of melee can stomp a team of range an this is due to the fact that the free dmg can't happen more prevalent
    when everyone is coming for you
    This is mitigate with CC and good team play but its not an easy fight
    Also sage can turn themselves into a semi tank probably one of the few that can get away with it
    I think it makes sense to have melee with sustain since they are in the fight more often
    (1)
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  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Vatom View Post
    Range advantage is more of if Im not getting hit its free dmg
    Yeah gap closer help melee get there but if range is dumping dmg first its free dmg
    but I do agree a team of melee can stomp a team of range an this is due to the fact that the free dmg can't happen more prevalent
    when everyone is coming for you
    This is mitigate with CC and good team play but its not an easy fight
    Also sage can turn themselves into a semi tank probably one of the few that can get away with it
    I think it makes sense to have melee with sustain since they are in the fight more often
    Yup, and that's why they have more sustain than ranged. Tanks generally have the strongest defensives and they typically get healing/leech on their 3rd combo hit (or on Atonement hits in PLD's case), but they generally only have *one* defensive button whereas melee often get two (or at least have better mobility so they're more likely to avoid damage.)

    At low skill, I can see why people feel ranged have an unfair advantage. Low skill players are probably not fully comfortable with the playstyle of their class(es), don't fully understand the game mode or maps, and a team of low skill players is highly unlikely to initiate properly. On the other hand, low skill players are also unlikely to properly focus or swap targets and will probably never peel. I could easily see someone posting "ranged classes are sad in CC" because some enemy melee sat on them and their team didn't bother trying to peel for them.

    Ultimately, it's just a skill issue. At high skill, there are no real "melee vs ranged" issues. There are some relatively minor class balance issues and I think there are some systemic issues with CC itself, but neither ranged nor melee are too strong/weak generally.
    (2)

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