Yeah a 45 sec charge time on 2 sec AOE guard break plus unbreakable CC definitely needs to be redesigned.
Oh no, a CC that does no damage and is completely reliant on the team to take advantage of while the RPR spends the entire time chasing and never getting their damage combo off oh look the RPR is dead.
There's a reason you almost never see RPR in higher crystal ranks. They are not that great, but then again you do love to overvalue bad kits and under value the good kits so its about what I'd expect from someone like you who sucks at pvp. Are you still casting fire on BLM and using oregeny thinking it heals you during bloodwhetting? Lawl.
What? RPR is very common in high skill games. It's probably the most common melee next to MNK. The higher the skill level of the game, the more likely you are to see classes with high skill floors like RPR.Oh no, a CC that does no damage and is completely reliant on the team to take advantage of while the RPR spends the entire time chasing and never getting their damage combo off oh look the RPR is dead.
There's a reason you almost never see RPR in higher crystal ranks. They are not that great, but then again you do love to overvalue bad kits and under value the good kits so its about what I'd expect from someone like you who sucks at pvp. Are you still casting fire on BLM and using oregeny thinking it heals you during bloodwhetting? Lawl.
Guess what? Fire is also common in high skill games. Dots are powerful.
I see a RPR maybe once a night. MNK has only sprung up because they can one shot combo BLM's. Any BLM using fire is straight up an idiot outside of extremely niche scenarios where there's only like 1 or 2 enemies and you don't need the CC. In big fight using fire over ice is beyond stupid. Literally one of the top rated BLM's in aether doesn't even have fire on their bar. There's little point to it. The dot is weak and equates to a single recup while the ice does the exact same damage and also stuns allowing for a lighting combo kill which nearly guarantees a kill unlike fire.What? RPR is very common in high skill games. It's probably the most common melee next to MNK. The higher the skill level of the game, the more likely you are to see classes with high skill floors like RPR.
Guess what? Fire is also common in high skill games. Dots are powerful.

I genuinely laughed at this because it is so true. This Gserpent dude has a standard reply to any balance complaint/suggestion that was not initiated by him: "the job is fine". It doesn't matter how great or awful the job is, he'll always say it's fine.They are not that great, but then again you do love to overvalue bad kits and under value the good kits so its about what I'd expect from someone like you who sucks at pvp. Are you still casting fire on BLM and using oregeny thinking it heals you during bloodwhetting? Lawl.
Now, about the topic at hand, I disagree with OP that melee jobs are falling behind. Full disclosure, the only melee job I play consistently is the Dragoon, and it is in a good spot overall if you use it the way it's supposed to be used. Ninja is better, and now Monk IMO is too. I'm not sure where SAM and RPR stand currently. I would still argue that SAM needs to have its LB reworked so that it becomes a consistent ability, not something that stomps new players while not having much impact against more experienced ones. I won't say anything about reaper because I know very little about it.
The fact is that melee jobs do have the tools to perform well. There are plenty of gap closers (for most of them) and the range of ranged jobs is not great - they still have to be close enough to be in danger, especially jobs who have close ranged abilities like MCH, SCH, WHM, etc.
The
That's because most classes are fine. Most balance whines originate from players who "main" one class or another and then run into something their class isn't suited to handling or something they haven't figured out how to deal with, and so they decide "well I'm great at the game, so the problem must be with the game and not me, so they need to nerf that thing that's beating me."I genuinely laughed at this because it is so true. This Gserpent dude has a standard reply to any balance complaint/suggestion that was not initiated by him: "the job is fine". It doesn't matter how great or awful the job is, he'll always say it's fine.
Now, about the topic at hand, I disagree with OP that melee jobs are falling behind. Full disclosure, the only melee job I play consistently is the Dragoon, and it is in a good spot overall if you use it the way it's supposed to be used. Ninja is better, and now Monk IMO is too. I'm not sure where SAM and RPR stand currently. I would still argue that SAM needs to have its LB reworked so that it becomes a consistent ability, not something that stomps new players while not having much impact against more experienced ones. I won't say anything about reaper because I know very little about it.
The fact is that melee jobs do have the tools to perform well. There are plenty of gap closers (for most of them) and the range of ranged jobs is not great - they still have to be close enough to be in danger, especially jobs who have close ranged abilities like MCH, SCH, WHM, etc.
The
There aren't any classes that are just so overpowered that you can faceroll games. I'd probably say AST is the strongest class and does need some tuning in one way or another, but no matter how strong it is, you still can't carry a game with it. You still rely on teammates doing at least the bare minimum of what they're supposed to do.

Nope. You must have some cognitive issue.That's because most classes are fine. Most balance whines originate from players who "main" one class or another and then run into something their class isn't suited to handling or something they haven't figured out how to deal with, and so they decide "well I'm great at the game, so the problem must be with the game and not me, so they need to nerf that thing that's beating me."
There aren't any classes that are just so overpowered that you can faceroll games. I'd probably say AST is the strongest class and does need some tuning in one way or another, but no matter how strong it is, you still can't carry a game with it. You still rely on teammates doing at least the bare minimum of what they're supposed to do.
Why? Because I learned how to actually play the game and understand it, rather than coming here to whine about it and demand fixes to compensate for my own inadequacies?
Funny thing - when you're actually good at the game, the game doesn't actually have that many significant balance problems. Most of the problems folks like you complain about are PEBKAC errors. That's not SE's job to deal with, that's a you problem.

It is so pitiful that you can't see the idiocy in what you write.Why? Because I learned how to actually play the game and understand it, rather than coming here to whine about it and demand fixes to compensate for my own inadequacies?
Funny thing - when you're actually good at the game, the game doesn't actually have that many significant balance problems. Most of the problems folks like you complain about are PEBKAC errors. That's not SE's job to deal with, that's a you problem.
But it's also funny.
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