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  1. #1
    Player
    FinnReid's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Xander Reid
    World
    Malboro
    Main Class
    Monk Lv 80
    I can assure you monk isn't in as good of a place as you people say it is. They have the worst defensive capability out of all the melee jobs cause they can get CC'd before you can reactivate it, your damage is below average to the point where anything outside of the LB window is laughable and any focus on them makes them die easily.
    (0)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by FinnReid View Post
    I can assure you monk isn't in as good of a place as you people say it is. They have the worst defensive capability out of all the melee jobs cause they can get CC'd before you can reactivate it, your damage is below average to the point where anything outside of the LB window is laughable and any focus on them makes them die easily.
    MNK has the highest sustained DPS of any melee, dude.
    (2)

  3. #3
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by FinnReid View Post
    I can assure you monk isn't in as good of a place as you people say it is. They have the worst defensive capability out of all the melee jobs cause they can get CC'd before you can reactivate it, your damage is below average to the point where anything outside of the LB window is laughable and any focus on them makes them die easily.
    You use Earth's Reply
    You are healed for 32000 damage.
    Enemy 1,2,3 & 4 take 16000 damage
    You use Phoenix > Phantom
    Enemy 1,2,3 & 4 take 15000 damage
    (3-4 seconds of input/animation)

    You just basically Sky Shattered enemies 1-4

    But what about #5, the BLM at full HP that wasn't in melee range?

    You use Phoenix > enlightenment > Meteordrive (2 seconds of input, 2 more in animation lock)
    BLM takes 51000 damage.

    Shyeaa bro, mnk is sewww trash.

    Go ahead. I'll wait while you check the pvp guide and realize you haven't been utilizing MNKs most valuable tool in the kit all this time.

    It's okay to be a beginner. We were all there once. But youre better off just asking people how to get better than posting in an attempt to not look like a beginner.
    (1)
    You Tube Kick Rox for the best PvP videos!

  4. #4
    Player
    Vermillionwing's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ouka Tenko
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KickRox View Post
    You use Earth's Reply
    You are healed for 32000 damage.
    Enemy 1,2,3 & 4 take 16000 damage
    You use Phoenix > Phantom
    Enemy 1,2,3 & 4 take 15000 damage
    (3-4 seconds of input/animation)

    You just basically Sky Shattered enemies 1-4

    But what about #5, the BLM at full HP that wasn't in melee range?

    You use Phoenix > enlightenment > Meteordrive (2 seconds of input, 2 more in animation lock)
    BLM takes 51000 damage.

    Shyeaa bro, mnk is sewww trash.

    Go ahead. I'll wait while you check the pvp guide and realize you haven't been utilizing MNKs most valuable tool in the kit all this time.

    It's okay to be a beginner. We were all there once. But youre better off just asking people how to get better than posting in an attempt to not look like a beginner.


    You're talking about damage/healing in basically a vacuum, how do you have LB and PR ready to go? It also doesn't account for them being able to pop their own defensives or healing, because you can usually just recuperate spam through most of what monk can throw out from a neutral state, unless you have amp'd PR, LB or the enemy has run out of TP. And that's not considering being chain cc locked into the dirt as well so good luck on getting Phantom Rush up consistently.

    It also doesn't really hold up anymore with all the potency increases that have been happening and if you're being focused on by multiple enemies at once. Your shielding/healing is basically piddly when 2 people decide to gang up on you and basically non existent at 3 or more. Eyeballing it monk feels like they die about 1.5x-2x faster than on release CC under near identitical conditions.

    I mean ideally you have Amp'd PR opener which is 30-40%, your OGCD combo which is 30-40% then your LB which is another 40% or so, but that not always available if at all. Enemy team not gonna wait around convinently for you to get your PR and LB ready, and the teamfight probably isn't lasting long enough for that to happen either.

    Numbers and everything apply in theory, when everyone and everything knows what they're doing and does it correctly, but it doesn't account for things like a team not being able to win a 4v1 engagement under the objective while you're busy holding off the other 4 members of their team near spawn (one of the reasons why i'm stuck/gave up in gold), or the entire enemy team deciding you're a monk and a easy kill(post potency buffs) so they engage on you/burst you down instead of the tank, or your ranged dps/healers running away like headless chickens the moment they get touched instead of helping you burst down a target that gets away cause you've been cc' locked.


    Also for anyone wondering wondering why i'm a puglist level 70, i server d/ced while in Eureka.
    (1)
    Last edited by Vermillionwing; 07-05-2022 at 09:15 AM.

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