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  1. #10
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    SAM, NIN and MNK are actually OK since they have CC abilities. I will admit SAM does become less menacing when you play against top tier players who avoid its gimmicky limit break. I would agree RPR and DRG lag behind noticeably, even if its for different reasons. What would be nice is if they gave melee back Fetter Ward, so melee could go back to playing proactively again as opposed to playing reactively and being heavily subject to server ticks and the janky reliance on purify for status resistance. You literally have to wait to be hit with a CC ability to "attempt" to gain resistance to it and the server ticks make it unreliable at that. Couple that with the inexplicably high number of CC abilities available, masquarading as "different abilities" yet for all intents and purposes all achieving the same result (blocking inputs from target player), and sure it can be frustrating at times to play melee. Even so, I think the current dynamic between melee and ranged works if you reinstill something like fetter ward for melees, so that they are less prone and subject to being rooted in place or otherwise prevented from taking action(s) for extended periods when facing a group of competent tanks, ranged dps and WHMs.
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    Last edited by Dimitrii; 06-19-2022 at 12:56 AM.

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