Quote Originally Posted by SirShady View Post
Reaper player here! Reaper has to work HARD for every single kill they get. You really are more of a tank than a DPS because all you do is constant annoying (but not too dangerous) sustained damage. You really have to set up kills with your fear and be a huge backline distraction, otherwise people will just swat you away like a fly. It probably has the least amount of carry potential out of any melee job because you have to pray your teammates make good use of the constant distractions and CC you bring. Also, how annoying is it that your potentially HUGE AoE damage skill is also the one you want to spam off-cooldown to get your LB?

Gserpent, I appreciate you trying to stand up for the underdog, but outside of the uptime on their 2 second fear, they really don't bring anything to the table that another melee couldn't do better. I don't think RPR is terrible, but it definitely isn't the high-skillcap powerhouse you seem to think. It's just a high-skillcap house.
It's a tank with AOE heavy and AOE bind, a flexible teleport, and one of the best playmaking LBs in the game. I agree that you need your team to follow up on openings you create, but it's very good at creating those openings. Most classes that aren't overpowered rely on teammates doing the bare minimum - that's literally how the game is designed. Even AST can't solo carry.