Quote Originally Posted by Gserpent View Post

They also generally have a good mix of DPS and CC. All-melee teams can absolutely obliterate ranged-heavy teams simply by virtue of out-tanking the damage and bursting the much flimsier casters down. Think about how much less effective ranged and casters are when they have a melee stuck to them. Ranged only have the advantage on the *approach.* But if an entire team initiates together and intelligently, you can mitigate that advantage substantially.
Range advantage is more of if Im not getting hit its free dmg
Yeah gap closer help melee get there but if range is dumping dmg first its free dmg
but I do agree a team of melee can stomp a team of range an this is due to the fact that the free dmg can't happen more prevalent
when everyone is coming for you
This is mitigate with CC and good team play but its not an easy fight
Also sage can turn themselves into a semi tank probably one of the few that can get away with it
I think it makes sense to have melee with sustain since they are in the fight more often