Reaper and Monk need a bit of help in CC but Ninja,DRG and SAM are super good



Reaper and Monk need a bit of help in CC but Ninja,DRG and SAM are super good
Yea I think MNK should have LB every 10 seconds
Reaper feels like you're endlessly chasing, but that's because it's designed differently to all the other melee that have multiple targeted gapcloser charges and are completely fine. Reaper is secretly a tank; it's movement skill is designed to be an escape after you've spent your defensives, even if you used it to initiate.

so many crazy people here trying to blame everyone else for their pvp problems speaking for myself i will spend my time in savage where it is safe.
Reaper LB is one of those "great for the team because fear pushes them out of the crystal and helps kill players the team is focusing, but trash for the reaper who can't utilize their combo because the LB puts fear onto all the players so now you have to chase them."
Its both good and terrible at the same time.
Are people in this topic REALLY complaining about Reaper LB because they have to press their movement keys while they attack?
It's barely useful. Doesn't do outright damage like ALL other melee DPS, only slightly buffs your damage of your normal moves, and you're just as vulnerable as always (Have fun trying not to get nuked down before you can make use of it). Communio also has a potency of 16,000, which is the LEAST of ALL other melee DPS, and once you toss it, you're back to square one normal. Then the Hysteria just making it harder to even land your hits cause your chasing them. Which even better if they are ranged DPS and you just gave them free distance if they were close enough in the first place.
You have no idea how to play RPR, nor do you understand its role. It's a melee, but it's closer to being a tank. It is *by far* the most durable melee, has both an AOE heavy and AOE bind (if you're so worried about people walking away during Hysteria, maybe you could use one of those skills before or after popping LB so they can't move), and 8k per GCD is *significantly* higher than standard DPS rotations (which are 3000, 4000, 5000.) You do 24k in 3 GCDs, while everyone else did 12k.It's barely useful. Doesn't do outright damage like ALL other melee DPS, only slightly buffs your damage of your normal moves, and you're just as vulnerable as always (Have fun trying not to get nuked down before you can make use of it). Communio also has a potency of 16,000, which is the LEAST of ALL other melee DPS, and once you toss it, you're back to square one normal. Then the Hysteria just making it harder to even land your hits cause your chasing them. Which even better if they are ranged DPS and you just gave them free distance if they were close enough in the first place.
You need to spend more time learning how to actually play RPR correctly, and less time whining about it, because RPR is a very strong class right now. Or, alternatively, switch to a different class. If you want mindless Leeroy action... that's what MNK provides. Though if you switch to MNK, should we expect to see a post in 2 weeks' time complaining about how you can't kill casters and MNK is too fragile because you dive the enemy team and immediately get sheeped by the WHM and die?
If you are actually willing to admit you don't know jack, there are actually a number of people here that could actually provide you with useful information and help you learn how to improve. But right now all you're doing is whining. Are you willing to admit the problem exists between keyboard and chair?
It's barely useful. Doesn't do outright damage like ALL other melee DPS, only slightly buffs your damage of your normal moves, and you're just as vulnerable as always (Have fun trying not to get nuked down before you can make use of it). Communio also has a potency of 16,000, which is the LEAST of ALL other melee DPS, and once you toss it, you're back to square one normal. Then the Hysteria just making it harder to even land your hits cause your chasing them. Which even better if they are ranged DPS and you just gave them free distance if they were close enough in the first place.
Reaper LB is a guard break. How is that not useful? And if you are getting focused and killed before you can get any attacks off on your LB, you used your LB wrong. That's user error, not the fault of the LB. And it does the least because it's a buff and the fastest LB in the game. It's not supposed t be a press it and forget it, you have to use it well. If you want to turn your brain off, play a different job. And again, are you really complaining that you have to use your movement keys at the same time as you attack? Give me a break.
f'real brew.. I barely use RPR LB > Bind outside crystal as a guaranteed win in overtime if we're in the lead. Oh and on Cloud 9, I barely wait until enemy team pops guard for turbulence, then I barely LB their guard off 3 seconds before so they all are again, guaranteed to lose 50% HP.It's barely useful. Doesn't do outright damage like ALL other melee DPS, only slightly buffs your damage of your normal moves, and you're just as vulnerable as always (Have fun trying not to get nuked down before you can make use of it). Communio also has a potency of 16,000, which is the LEAST of ALL other melee DPS, and once you toss it, you're back to square one normal. Then the Hysteria just making it harder to even land your hits cause your chasing them. Which even better if they are ranged DPS and you just gave them free distance if they were close enough in the first place.
Oh, and on Volcano I barely wait for right before eruptions to LB enemies into 30k HP aoe.
That's all before I barely utilize the massive damage potential of the combo with Death warrant.
I mean, RPR LB "useful?" barely.
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