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  1. #2
    Player
    RavenNoire's Avatar
    Join Date
    May 2022
    Posts
    20
    Character
    Raven Noire
    World
    Cactuar
    Main Class
    Blue Mage Lv 70
    Gunlancer design idea part 1:
    Single Target
    1. Quick Thrust (upgraded to QT + shot when loaded, consumes 1 Ammo)
    2. Uppercut thrust (upgraded to UT + shot when loaded, consumes 1 Ammo)
    3. Slam
    3a. Burst Fire (only available with 1 or more Ammo, consumes all remaining Ammo)
    3b. Quick Reload

    3a and 3b are OGCD's that highlight after using Slam. Quick Reload grants a full stack of ammo (2/3/4/5 as you get traits, detailed later), so you alternate quick reload and burst fire as your combo finishers. Burst fire is an AoE attack which does more damage to the first target. It hits multiple times depending on how much ammo you have.

    To augment the ammo mechanic, Reload would be available as a GCD (like formless fist). This is so you can begin a fight with full ammo, and fill downtime meaningfully. It would be tuned somehow so as not to be worth doing instead of a Quick Reload combo while in combat (maybe a cast time, or global recast).

    The ranged attack could have the gunlance scoop up some dirt/rocks from the ground and fire it as a projectile. I thought about just using long ammo but it would have to be a _very_ long laser beam for that to work with the range in FFXIV. Scooping up some random debris also would fit within the general comedy style of MH (and FFXIV), even though they don't do that in the game.
    (0)
    Last edited by RavenNoire; 06-18-2022 at 11:18 AM.

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