
Originally Posted by
Ixon
My first thought was to make DnJ target allies, but the issue I would have is the amount of macro's I would need to DnJ mid fight. Right now I have 5 DnJ macro's so I can hot swap at any time to a specific enemy target in CC matches without having to target them. Having the ability to DnJ self or allies would force me to make more macro's to keep that functionality. My best suggestion is still to make DnJ similar to RDM Black/White shift, but instead you swap between roles from Tank to Healer to DPS and back again. This would allow on the fly flexibility without the need of a target or multiple target macro's.
As for the other items mentioned, personally I like the stances and what they do, I just wish getting to them was easier than it is now. I like having the ability to go full DPS or go full healer when a situation calls for it, it just needs to be easier to get to.
The Junction with Ally/Enemy sounds good on paper, but would suffer the same issues I listed earlier, where you would need 9 macro's so you can target who you want, when you want, as fast as possible.
Hard disagree that No Mercy needs to be reverted. The only thing GNB does well is damage and healing. It has no CC outside of LB(unlike Shield Bash or Primal Rend) and no other utility to make up for it(TBN, Cover, heal down on Plunge, etc.), so that should stay as it is.
In the end, I still want to keep the role it has now, as I think it is unique and interesting and even fun at times. I just wish they made it easier to accomplish and then I think GNB will be just fine.