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  1. #1
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Fire-Ice spell potencies can be lowered since it is not the problem regarding Warmth-Freeze. Still, they should have the same potencies as Superflare mechanic is already there to emphasize both of them. No need to do it further, and no need for 6k.

    Free 10s immunity to people who got hit by Superflare is not a good idea.
    It basically "forces" BLM to use a much less viable option or waste 10s in a team fight. It is a very artificial and forceful way to increase Fire usage while not solving the issue.

    The real problem is always the fact that Astral Warmth is usually a waste of a precious and limited resource, not the spell potencies.
    Right now, its "harassing" vs "cooler harassing". With only two Superflares, the choice is very clear. If the opposing team has any group regen, BLM can just throw Fire out the window as it basically has no effect.

    "Damage" vs "Harassing" is the way to go, and that can be done by simply changing Astral Warmth to a much more immediate or much better result.

    To be a bit more interesting and a little bit evil; 4k Burn, refresh duration when hit by Astral Warmth Superflare, and Burn can stack. This also reduces the usage of Ice by the choice of committing to pure Burn damage that is actually a threat. This way, BLM isn't forced to switch between Fire-Ice, but given a choice to commit to one element. The polar opposite of RDM design.
    (0)
    Last edited by Lymberey; 06-18-2022 at 06:38 AM.

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