Surprising nobody, it was an AST.
To me, this is the last piece of evidence we needed to be sure that the healing and mitigation provided by non-healer jobs should really be reduced.
This. It's already a joke in normal mode content that the tank is the healer and also the tank, but to see it reach Ultimate shows that there simply isn't enough healing required for healers to actually be engaged healing. And a lot of that is because there's so much healing coming from other sources.
The only time you really need to work hard in healing is if you've got a group that gets into real trouble by messing up a lot. The rest of the time, healers are just not very good DPS. That's not really true of the other roles. Does SE have no healers on the dev team, or is "we technically have healing but we don't want healers thinking about it when they could be mashing Glare instead" the actual design goal, here?
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Anything would be better than what we have right now. It's a fake role, a fidget spinner you give to kids to keep them distracted while the rest of the group does their work. As someone who has been a career healer since XI but can barely stomach it in XIV it's very frustrating.
As is, you could dismantle the entire role and dish out a few more role actions or up consumable use and the game would very sincerely improve in both depth and usability.
It doesn't matter how many healing buttons there are when there's zero thought process or need for any of it, WHMs had to beg to even be able to throw their useless healing into the void where you'd be clawing at the walls for Lillies in any other MMO raid. Cracking potions over heads in retro JRPGs genuinely has more tension and triage than 99.99% of healer gameplay in XIV.
I have no opinion on what they do anymore, my only care at this point is to actually see the development team lift a finger to do something about genuine rot.
Last edited by Mapleine; 06-17-2022 at 04:42 PM.
Props to that group. It's an awesome feat.
At the same time it also makes me sadder.
FOR ANYONE SAYING THIS MEANS HEALING IS TOO EASY/BROKEN:
This seems to be a REALLY advanced group min/maxing everything to a fine art/flawless science. The OP also mentions that this was their 10th attempt as RNG has to work out just right for it to be successful. [EDIT: Or 10th day of them trying to get it to work, one of the two - point is, it wasn't even possible for them unless the RNG worked out in their favor, which took several attempts to get lucky with.]
The fastest runner in the world can probably outrun several types of animals/vehicles. That doesn't mean this is common or normal.
Do NOT use exceptions that prove the rule as an argument against the rule. It makes no sense. When everyone and their dog is solo healing Ultimates, THEN we can start talking. But how many of you, here, personally have solo healed it?
Any of you?
No?
Then perhaps we shouldn't be drawing grand conclusions from this niche case...
Last edited by Renathras; 06-17-2022 at 04:37 AM. Reason: Marked with EDIT
In fairness, any group that's cleared DSR so far is a really advanced group min/maxingFOR ANYONE SAYING THIS MEANS HEALING IS TOO EASY/BROKEN:
This seems to be a REALLY advanced group min/maxing everything to a fine art/flawless science. The OP also mentions that this was their 10th attempt as RNG has to work out just right for it to be successful. [EDIT: Or 10th day of them trying to get it to work, one of the two - point is, it wasn't even possible for them unless the RNG worked out in their favor, which took several attempts to get lucky with.]
The fastest runner in the world can probably outrun several types of animals/vehicles. That doesn't mean this is common or normal.
Do NOT use exceptions that prove the rule as an argument against the rule. It makes no sense. When everyone and their dog is solo healing Ultimates, THEN we can start talking. But how many of you, here, personally have solo healed it?
Any of you?
No?
Then perhaps we shouldn't be drawing grand conclusions from this niche case...![]()
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Valid point, haha!
But I think that just suggests that we'd need a LOT of groups doing this before we could draw the conclusion that healing is OP.
It's kinda funny reading the general reactions/replies in that thread. About half the people are saying (as is likely here) that this means healing is too easy, while half are noting what I am...and a bunch are also begging for AST not to be nerfed because of this. XD
The argument is this exception shouldn't be remotely feasible regardless of player skill level. Ultimate, and even Savage, should be dealing enough damage that bringing only one healer is a guaranteed death. Otherwise, how can you ever engage two players in their primary role (healing) when only one is actually required? This is why healers spend the overwhelming majority of their casts on a single button. They have nothing else to do even at the Ultimate level.
Last edited by ForteNightshade; 06-17-2022 at 06:59 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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