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  1. #1
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    239
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60

    Garuda strategy (as a bard)

    I have been trying to look for strategies for Garuda fight hope someone can help give some tips on this fight as a Bard:

    1) Number of times Garuda release plumes is based on? (on some fights Garuda uses plumage 3 times, on some 4 times)

    2) Is Rain of Death enough to 1-shot the plumes?

    3) How to manage TP so that you always have Wide Volley / Rain of Death?

    4) Rain of Death is used while the plumes are just released from Garuda or you let the plumes move towards the pillars?

    5) Is there a sweet spot where Rain of death, when used, will always hit all plumes?

    6) the plumes that go to the pillar where all the mages gather, who should kill them?

    after aerial blast

    7) after suprana pops, where should bard stand?

    8) should bard stay near the tank? if so, how is combo used since suprana is so near?

    9) when suprana and chirada pop second time should the party focus on taking down or chirada + suprana?

    any other points to take note?
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    1) Garuda will teleports every 1min+ i believe, i dont really recall, but she will teleports at same interval everytime, when she lands, she will use Plumage to summons Plumes.

    and then when she almost hits below 60% she will use Plumage but this time she'll spawn 2 sets of plumes which basically notifies you she will use astral flow soon.

    Scenario before 60%, Garuda uses Plumage, summons 1 sets,
    If you manage to get it under 60% before Plumes dies, she will not teleports, instead she will use Plumage again. If she uses second Plumage and doesn't teleports, that is your 2 last sets of Plumes before Aerial Blast.

    2) Yes, if you are geared enough, aim for 350PIE/310DEX.

    3) You have enough time to build 3k TP for rain of death every cycle, it really comes down to self awareness, when to save TP and such and depends on how fast your party can bring Garuda down to 60% mark.

    4) U can coordinate with your BRD partner, but usually we just wait for the plumes to get into pillar, but still this is your self awareness, if you thinks you can hit alot of plumes while it's moving, then do it.

    5) no sweet spot, it comes down to where the plumes moves, obviously as a BRD u would need to know how big is your AoE range to get the most of it.

    6) Coordinate with your party, doesn't matter who.

    7) This depends on which winds you gets while suprana pops, basically don't stand on tornadoes, and don't let suprana face the mage's if you pulls hate, There are no sweet standing spots. Self awareness again.

    8) This agaiin depends on which winds you get, but for West wind i think, where Garuda moves to west and you have 3 tornadoes at static place and 1 at middle, you have around 3 second window to get far and shoot one opening combo and run back in before the tornado appears.

    9) This depends on how low Garuda is, you can just keep taking it down for safer run. Zergs usually gets ugly.
    (1)

  3. #3
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    239
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    Thanks Chad!

    and with so many situation relying on self awareness now I understand why Garuda is one of the most difficult boss battle in this game. SE really did a good job in the design of this fight
    (0)