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  1. #51
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Burmecia View Post
    I'm still feeling bad about one SophiaEx farm I was doing with 2 of my friends and 5 pfs back in HW. 7/8 people got mounts, everyone was super determined to get that last mount, but it had been LONG farm and the last mount just didn't drop. After more than generous numbers of "the next will be the kill! " kills, people really had to get off game and do stuff like eating and get to bed for night.
    Oh yeah, sometimes RNG can be cruel. It's unfortunate when that happens, but what can you really do? Sometimes it is best to give it a rest and try again later. In the event that happens, I wouldn't expect everyone to stick around for the next however many minutes/hours on a maybe. I'd accept my fate and try again at a later time. If I'm not on the receiving end of that scenario I will generally stick around until everyone agrees to disband, but I don't expect the same in return.
    (0)
    Last edited by Vahlnir; 06-17-2022 at 03:57 AM.

  2. #52
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Azuri View Post
    I apologize for deriving enjoyment (and F U N) from good gameplay and having standards beyond "has a pulse" for my teammates.
    Nice way (not) to deflect, and I see you must love using hyperbolic.

    Last piece of advise, it's an MMO, you always gonna need other 7 people to play with you, unless you have 7 friends playing with you (which from the way you talk, I would assume you don't). Holding your fellow players to such contempt will simply make it harder for you to find fun.

    I have a static, and even them tell me PF run in my blood. I think the main reason that allow me to enjoy PF is simply because I accept and appreciate the people on there instead of antagonizing them. Most people don't realize on average we all live the same life, but some find content, some even enjoy it, yet some can not help but think of themselves being miserable. The differences are all in your head. :P
    (4)
    Last edited by Raven2014; 06-17-2022 at 04:03 AM.

  3. #53
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    How about instead of reduce the total needed. offer players bonuses for good play. for example:

    Clear the fight. you get 1 totem.
    Don't die or get avoidable debuff stacks. get a bonus totem. making it 2 per run.

    Admittedly death might not work as with this playerbase if someone died they'd nail the healer with the blame no matter what. but mechanincal profecieny could work pretty well.

    The game needs to do more to incentivise players to step up there game..
    (0)
    Last edited by Dzian; 06-17-2022 at 05:27 AM.

  4. #54
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dzian View Post
    How about instead of reduce the total needed. offer players bonuses for good play. for example:

    Clear the fight. you get 1 totem.
    Don't die or get avoidable debuff stacks. get a bonus totem. making it 2 per run.

    Admittedly death might not work as with this playerbase if someone died they'd nail the healer with the blame no matter what. but mechanincal profecieny could work pretty well.

    the game needs to do more to incentivise players to step up there game..
    This is actually a pretty good idea. The Bozja system where you get 1v1 fights that feel like solo EX fights could easily be added to the main game in terms of rewarding the player for exceptional performance that can track various class architypes (rewarding dps for breaking a certain amount of damage, tanks for mitigating a certain amount of damage, healers for healing/shielding damage fast enough, ect.). Just complete the synced ex? That's a totem. Complete it and avoid the AoEs and do your mechanics properly? That's a totem. Complete it and pass an architype bonus like the previous examples? That's another totem! 3 totems for going above and beyond. A single totem for that sloppy clear. I would really enjoy that system, even if I had to do older ex fights synced.
    (1)

  5. #55
    Player
    Seger's Avatar
    Join Date
    Apr 2022
    Posts
    111
    Character
    Seger Way
    World
    Marilith
    Main Class
    Summoner Lv 90
    Welcome to MMOs.

    People should just stop pretending this game is single player when clearly is not.

    You group up, you kill stuff, loot drops, you roll... that's a core MMO concept.
    (4)
    Last edited by Seger; 06-17-2022 at 06:08 AM.

  6. #56
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Agree'd, And Pretty much what I do.
    The content will get played. But if I want something out of it, Im gonna wait for new gear to unsync it and farm it.
    Way more efficient and a better use of my time to get 5min or less runs for loot, then 10-20 minute runs for loot.
    Especially when RNG is a ***k and doesn't want to drop what you want right away forcing more runs.
    Yeah, I can understand going for the clear, or maybe trying to get some of the gear (and hoping for the mount), but it's way more efficient to just wait. Me going for the mounts when the content was new, is what has burned me out several times.
    (0)
    WHM | RDM | DNC

  7. #57
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seger View Post
    Welcome to MMOs.

    People should just stop pretending this game is single player when clearly is not.

    You group up, you kill stuff, loot drops, you roll... that's a core MMO concept.
    Careful now. You're spewing truth bombs. That will anger the entitled.
    (3)

  8. #58
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dzian View Post
    How about instead of reduce the total needed. offer players bonuses for good play. for example:

    Clear the fight. you get 1 totem.
    Don't die or get avoidable debuff stacks. get a bonus totem. making it 2 per run.

    Admittedly death might not work as with this playerbase if someone died they'd nail the healer with the blame no matter what. but mechanincal profecieny could work pretty well.

    The game needs to do more to incentivise players to step up there game..
    Adding any extra incentive like that will only fuel any toxicity that might be there. It's not going to help people perform any better. It might even drag things out because people want to back out and restart if there was a wipe.

    Do it whenever you're comfortable. The system doesn't need any kind of attention. Dealing with randos provides random results.
    (0)

  9. #59
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Deveryn View Post
    Adding any extra incentive like that will only fuel any toxicity that might be there. It's not going to help people perform any better. It might even drag things out because people want to back out and restart if there was a wipe.
    I'd question how is that any different than now. People frequently drop groups after wipes especially when a party is labelled farm party and people die in the first 30 seconds.

    So adding extra incentives for good play could actually encourage people to at least try and make more of an effort..

    Especially if it was individual more than group. So the debuff stacks I mentioned above.. if you clear the fight and don't get any avoidable stacks you'd get the bonus even if everyone else took them and didn't get the bonus.
    (0)

  10. #60
    Player
    Kyu-Momo's Avatar
    Join Date
    Aug 2015
    Posts
    144
    Character
    Chime Ex
    World
    Malboro
    Main Class
    Machinist Lv 90
    I'm glad there is an RNG cap with the tokens. I wish it was 50 instead of 99, but I'm just glad that there is a cap for many of the Ex mounts. Many other mmo's have no RNG caps at all.
    (0)

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