I wonder if for synced content if they couldn't just keep your max level rotation as is and just downscale the damage. The Unreal trials are a lot of fun to do, even if they feel much easier now than they did at original launch.

One thing that I have noticed with Endwalker is that there has been a move towards simply upgrading old actions with a new animation and some extra effects. This is probably the first expansion since Heavensward where we haven't seen a ton of old actions get discarded and replaced. It's a smart move, because players always get extremely emotional over seeing old actions get removed. It also means that there's less adjustments that you need to make to acquisition levels, as you're only changing the animation to a progressively bigger rock to hurl at your opponents. The downside is that you'll probably see a lot less variation in a job's rotation from expansion to expansion. Players will eventually start complaining about how their only new abilities are Inner Release 7 and Glare 12 and how they've been effectively doing the same rotation for the past five years, but this seems to be what the community wants for now.