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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    Without higher damage it just turns into doing more work for the same result which is an issue in itself.
    It's an issue how? If you take a really complex DPS job I like and reduce it to smashing 1-1-1-1 for the same damage, my reaction isn't "awesome! the effort-to-damage ratio for this job is great now!"
    (2)
    Last edited by ThorneDynasty; 07-05-2022 at 05:49 PM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    It's an issue how? If you take a really complex DPS job I like and reduce it to smashing 1-1-1-1 for the same damage, my reaction isn't "awesome! the effort-to-damage ratio for this job is great now!"
    Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.

    More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.

    More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
    That's not how the game has been balanced since ever. And even if you did feel the need to apply damage boost to the "complex" DPS healer, it wouldn't need to be more than the usual couple percent compared to the simplest healer, which is not an issue at all. People really don't care as long as the bar on fflogs looks slightly longer.
    (0)
    Last edited by ThorneDynasty; 07-06-2022 at 06:43 PM.

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    That's not how the game has been balanced since ever.
    And DRK's complained about being the busiest tank while also having the worst mitigation suite for a long time.

    And MCH (and to a small extent DNC/BRD) complained about being some of the busiest DPS while their dps is at the bottom.

    "It's always been that way" is generally a terrible excuse from any design perspective. It does nothing but hinder future growth potential. Progress almost always demands changing the current models.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    And DRK's complained about being the busiest tank while also having the worst mitigation suite for a long time.

    And MCH (and to a small extent DNC/BRD) complained about being some of the busiest DPS while their dps is at the bottom.

    "It's always been that way" is generally a terrible excuse from any design perspective. It does nothing but hinder future growth potential. Progress almost always demands changing the current models.
    Wouldn't the answer then be to make each job equally busy in different ways though?

    Take old AST and SCH as examples.
    AST didn't really have many DPS skills to begin with but rather supplemented their DPS thru group buffs.
    SCH's nuke was secondary to maintaining their DoTs as the bulk of their DPS was DoT based.

    So why didn't this philosophy get expanded upon?

    Let's say that SE reverted AST and SCH back to their prime. Royal Road, 5 DoTs, the whole song and dance.
    How do you make SGE and WHM equally busy?
    Give SGE several oGCD attacks that all align in 1/2 minute burst windows.
    Give WHM a rotation of self buffs that they need to maintain, with tools that allow them to heal without compromising that rotation.

    That's all SE needed to do. Instead, we just have every job having 2m burst windows with no variations other than one job giving carpel tunnel and the other being so smooth brained it would make a Neanderthal question their level of intelligence.
    (9)