Again, why should healers deal only 40%-60% of the damage a DPS job can do when every type of content can and has been cleared without any healers?

Again, why should healers deal only 40%-60% of the damage a DPS job can do when every type of content can and has been cleared without any healers?


Because having that level of a safety net while also being able to match the DPS numbers of equally skilled DPS jobs invalidates those other DPS jobs. MCH already has a hard enough time just competing with BRD and DNC as is without suddenly having to worry about a Healer completing taking their job as well. I could understand increasing Healer/Tank DPS numbers to be at least 75% of a DPS job but there needs to at least be enough of a difference to not cause DPS jobs to be invalid as well.

The solution is simple. Make optimized Healer DPS dependent on the presence of DPS party members. This can be done through unique buffs and unique traits. Machinist is competing against melee jobs as their buttons do not do anything different than those of a melee job. Everything is the same "Deal x amount of potency to target" with a different skill animation.Because having that level of a safety net while also being able to match the DPS numbers of equally skilled DPS jobs invalidates those other DPS jobs. MCH already has a hard enough time just competing with BRD and DNC as is without suddenly having to worry about a Healer completing taking their job as well. I could understand increasing Healer/Tank DPS numbers to be at least 75% of a DPS job but there needs to at least be enough of a difference to not cause DPS jobs to be invalid as well.
Last edited by Katoar; 07-05-2022 at 03:35 PM.




No machinist is competing with BRD and DNC because of the 5% buff you wouldn’t give up a melee for a MCH or vice versaThe solution is simple. Make optimized Healer DPS heavily dependent on the presence of party members. This can be through unique buffs and unique traits. Machinist is competing against melee jobs as their buttons do not do anything different than those of a melee job. Everything is all the same "Deal x amount of potency to target" with a different skill animation.

You would give up a melee for 2 ranged jobs if they did more DPS. But they are artificially gimped to make for the range they have despite mechanics allowing for 100% melee uptime.




I mean if MCH and melees did the same DPS why would you ever bring a melee, in its current form MCH only competes with BRD and DNC and that tends to work well even if melee get uptime way too easily
Why wouldn't you if they do the same dps? There's no downside, they both do the same. If the melee is more fun for you, you'd play the melee. Quite a few players simply don't like ranged.
FF14 players really aren't that obsessed with meta. As long as they can clear content and have their 5% bonus, most of the time they'll bring whatever jobs they can get. Ranged tax is completely unnecessary.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


