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  1. #1
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Again, why should healers deal only 40%-60% of the damage a DPS job can do when every type of content can and has been cleared without any healers?
    (1)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Katoar View Post
    Again, why should healers deal only 40%-60% of the damage a DPS job can do when every type of content can and has been cleared without any healers?
    Because having that level of a safety net while also being able to match the DPS numbers of equally skilled DPS jobs invalidates those other DPS jobs. MCH already has a hard enough time just competing with BRD and DNC as is without suddenly having to worry about a Healer completing taking their job as well. I could understand increasing Healer/Tank DPS numbers to be at least 75% of a DPS job but there needs to at least be enough of a difference to not cause DPS jobs to be invalid as well.
    (0)

  3. #3
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Silver-Strider View Post
    Because having that level of a safety net while also being able to match the DPS numbers of equally skilled DPS jobs invalidates those other DPS jobs. MCH already has a hard enough time just competing with BRD and DNC as is without suddenly having to worry about a Healer completing taking their job as well. I could understand increasing Healer/Tank DPS numbers to be at least 75% of a DPS job but there needs to at least be enough of a difference to not cause DPS jobs to be invalid as well.
    The solution is simple. Make optimized Healer DPS dependent on the presence of DPS party members. This can be done through unique buffs and unique traits. Machinist is competing against melee jobs as their buttons do not do anything different than those of a melee job. Everything is the same "Deal x amount of potency to target" with a different skill animation.
    (0)
    Last edited by Katoar; 07-05-2022 at 03:35 PM.

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,957
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Katoar View Post
    The solution is simple. Make optimized Healer DPS heavily dependent on the presence of party members. This can be through unique buffs and unique traits. Machinist is competing against melee jobs as their buttons do not do anything different than those of a melee job. Everything is all the same "Deal x amount of potency to target" with a different skill animation.
    No machinist is competing with BRD and DNC because of the 5% buff you wouldn’t give up a melee for a MCH or vice versa
    (1)

  5. #5
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Supersnow845 View Post
    No machinist is competing with BRD and DNC because of the 5% buff you wouldn’t give up a melee for a MCH or vice versa
    You would give up a melee for 2 ranged jobs if they did more DPS. But they are artificially gimped to make for the range they have despite mechanics allowing for 100% melee uptime.
    (0)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,957
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Katoar View Post
    You would give up a melee for 2 ranged jobs if they did more DPS. But they are artificially gimped to make for the range they have despite mechanics allowing for 100% melee uptime.
    I mean if MCH and melees did the same DPS why would you ever bring a melee, in its current form MCH only competes with BRD and DNC and that tends to work well even if melee get uptime way too easily
    (0)

  7. #7
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Supersnow845 View Post
    I mean if MCH and melees did the same DPS why would you ever bring a melee
    For the 1% party buff increase.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I mean if MCH and melees did the same DPS why would you ever bring a melee
    Why wouldn't you if they do the same dps? There's no downside, they both do the same. If the melee is more fun for you, you'd play the melee. Quite a few players simply don't like ranged.

    FF14 players really aren't that obsessed with meta. As long as they can clear content and have their 5% bonus, most of the time they'll bring whatever jobs they can get. Ranged tax is completely unnecessary.
    (5)